The Weaponographist Reviews
A witch's curse, charming graphics, and chaotic gameplay save this fast-paced but repetitive dungeon crawler 'The Weaponographist' from mediocrity. Just don't call it a roguelike.
Speedy arena combat and a cartoon personality make The Weaponographist a retro-flavored dungeon worth crawling.
While not exactly a top-tier shooter/RPG hybrid, The Weaponographist is still enjoyable. The humor running throughout its dungeons made it fun to see what the next monster would be, and while it would have been nice to see more than the twenty regular enemy types and eight magical ones, that's because of the inventiveness in their abilities.
[N]ot all is bad with The Weaponographist. I enjoy the basic gameplay, and the Saturday-morning cartoon-style visuals and light humor add to the fun. However, the lack of variety and poor design decisions make it seem like I'm the one that's cursed whenever I play.
As a hypothetical free PlayStation Plus title, The Weaponographist would have some room to flourish as a mindless hack and slash game with a poorly implemented, but nonetheless existent, reward loop. But as it exists right now in its sole PC incarnation, there are many more titles worthy of your time -- including that 1000th run of Isaac you've been putting off.
The Weaponographist does enough things right that will appeal to gamers that are heavily into "The Binding of Isaac"-like dungeon crawlers. The gameplay compensates for the lessor elements of graphics, sound, and lack of personality. The Weaponographist won't be the most memorable game you will play but its strong elements do overshadow its shortcomings.
The Weaponographist is a decent mix of Roguelike and arena brawler, but the controls are a bit stiff and there just isn't enough content or personality to put the game above its similarly-priced competitors.
There's no mention of price there or on the game's official site just yet. If it is sold at a low cost though, there's merit in the game as a pick-up-and-play timekiller with some addictive qualities.
In the case of The Weaponographist, you're not going to find anything overtly new or innovative, but rather a combination of smaller mechanics working in tandem to form a solid but familiar experience.
"The Weaponographist" honestly took me by surprise, as the challenge was one that was motivating, the music never grating, and while the art was a little disjointed, it's easily ignored because I just want to beat the boss. It's a truly fun game, and at a steal of a price that won't have you questioning the value for dollar.
Fresh and engaging, The Weaponographist is a succinct package of roguelike goodness. If you need a quick fix of something new for a weekend, this weapon-breaking dungeon-delver will suit that need perfectly.
The overall experience lost its charm quickly enough that I had no desire to pursue the Hardcore or Survival modes.
The Weapongraphist is an addictive loop-based upgrade game with a solid control scheme making for smooth combat experience and it speedrun like approach to dungeon exploration. This is a must have for fans of the dungeon crawling genre.
A good way to cook up a good headache and end up in anger management,The Weaponographist is repetitive, uninspired and incohesive. Based around the idea of grinding, you'll find yourself playing the same level over and over just to level up. And you won't enjoy it one bit.
The Weaponographist is a solid game to play if you're ever in the mood to dwindle a few minutes or hours off the boring day you're having. The pick-up-and-play quality, easy-to-understand nature and lightweight gameplay all come together to make The Weaponographist an easy recommend for everyone.
Weaponographist is there as a combat game but it's not quite there as a game that could really get you hooked up on playing for hours and hours. My recommendation: you can try it out to experience the gameplay but I don't guarantee that you'll totally love it.
The Weaponographist, while fun in a sort of mindless way, isn't a game that you'd want to play over and over again. The controls are too floaty, the environments are too repetitive, and while creative, it just doesn't work when it's put all together.
A charming and easily grasped twin-stick shooter that acts as an endearing homage to the likes of Binding of Isaac.