Axiom Verge Reviews

Axiom Verge is ranked in the 93rd percentile of games scored on OpenCritic.
NZGamer
Top Critic
7.5 / 10.0
May 10, 2015

When you take into account that the whole game - art, story, music, design, programming, everything - is the work of a single person, problems like these become a bit more forgivable, though. You can't be a master of everything, and Tom Happ has cleared mastered the exploration element, level design, and sense of progression - the most fundamental parts of a Metroidvania game.

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3 / 5.0
Apr 30, 2015

All in all, Axiom Verge has its moments. Exploration is fun to an extent, and the cavalcade of powerups and weaponry to acquire allows for an ever evolving way to interact with the environment and its hostiles.

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8.8 / 10.0
Apr 15, 2015

Solo developer Thomas Happ definitely achieved what he set out to do, create a retro, Metroid-inspired game that would emphasize exploration above most else. I can't say that his Axiom Verge game has made me rethink my stance on retro/retro-inspired games or platformers, but I had more fun than I thought was possible with this type of game. I can only imagine the enthusiasm a platforming fan (or really, anyone with slightly warmer feelings than I toward the genre) would have running through Sudra.

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7.5 / 10.0
Apr 11, 2015

When it comes to exploration-based platformers, Axiom Verge offers a solid gaming experience that you won't regret partaking in.

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9 / 10
Apr 11, 2015

Simply put, if you have any interest in the Metroidvania genre, then you owe it to yourself to pick up Axiom Verge and play the hell out of it, complete it, wait for the Vita release and do so all over again.

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9 / 10.0
Apr 9, 2015

Painted with a mostly authentic blend of 8- and 16-bit with a few modern touches here and there, Axiom Verge is the perfect game for those who can't get enough of the genre.

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9 / 10.0
Apr 9, 2015

Axiom Verge is a glorious throwback to the 2D days, but it doesn't forget that we're playing in a very different age of interactive entertainment. Those subtle refinements and features that enhance the playability are greatly appreciated. Unlocking a weapon or ability that compels you to return to earlier explored areas to find previously inaccessible power-ups is just plain addictive, and the overall balance and diversity is top-notch.

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9 / 10
Apr 8, 2015

From the chilling ambience of the locales to the techno urgency of the boss battles; each track on the soundtrack is a treat for your ears and absorbs you into the game's twisted world

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70 / 100
Apr 8, 2015

Verge is too smart to be a nostalgia trip, but it also, ultimately, sticks to executing the familiar with style. If it didn't look so damn good, it'd be easy to say we've seen it all before.

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Apr 6, 2015

Axiom Verge is familiar, homely, and far too simple, but those turn out to be its greatest qualities. This homage to 2D adventures is smartly and carefully done.

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9 / 10
Apr 6, 2015

Axiom Verge starts off as an homage to classic 8-bit games like Metroid, but grows into a fantastic game in its own right.

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7 / 10.0
Apr 3, 2015

Axiom Verge plays so closely to the original Metroid game that I'm wondering if it was meant to be a tribute or an imitation.

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8 / 10.0
Apr 2, 2015

If you want to know what games were like in 1987 without actually playing a 28-year-old game, Tom Happ's Axiom Verge is the way to go

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8.2 / 10.0
Apr 2, 2015

With excellent weapons available, plenty to discover and a wealth of enemies to do battle with, Axiom Verge is a great game worth your time and money.

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7 / 10.0
Apr 1, 2015

Axiom Verge works moment to moment but feels less successful as a whole

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8.5 / 10.0
Apr 1, 2015

Axiom Verge is just the kind of retro-fitted kick in the pants that PlayStation 4 owners needed. While the story and map could've used a little ironing over, the game delivers excitement aplenty, especially with some of the bigger bosses. The diversity of weapons and tools you'll run across will keep you busy as well. Kudos to Tom Happ (with some help from Dan Adelman) for bringing us back some retro goodness for our new system. Now, sequel please. (Or at the very least, that PS Vita port we were promised…)

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83 / 100
Apr 1, 2015

Axiom Verge uses Metroid's building blocks to create a fantastic adventure that can stretch for hours if you want it to … though maybe not always in a good way. I'm not a big fan of the genre, but even I started getting obsessive over my map and item completion rates. I'll just leave it to the rest of the community to fill in the blanks.

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9.5 / 10.0
Apr 1, 2015

It's as much a living homage as it is a natural successor to Nintendo's 2D Metroid games.

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7.8 / 10.0
Apr 1, 2015

Axiom Verge isn't the best in its class, but it takes a familiar structure and adds a tool belt loaded with interesting weapons and gadgets. It's a worthwhile adventure that entices you to unearth its secrets and rewards you for doing so.

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9 / 10
Mar 31, 2015

Without a doubt, Axiom Verge is one of the most complete games I have played in a long time. Not only was it created entirely by Tom Happ, but the passion he has for the game clearly has shined through the final product. Surprisingly the game has an intriguing narrative, complete with plenty of hidden notes and messages; some will even require translating. The game even contains a Speedrun option on the main menu, eliminating the dialogue and cutscenes, and standardizing some of the randomized elements in the game. Tom has even added a checkpoint hud, allowing you to keep track of your pace through each boss. I may have only found 66% of the items, and uncovered 87% of the map, but that hasn't stopped me from instantly hopping back into the game for a second run. As far as "Metroidvania" games go, Axiom Verge sits at the top of my personal favorite list.

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