Top Critic Average
Underneath a forgettable campaign and unimpressive AI, Tiny Metal houses the seed of a really deep and entertaining multiplayer wargame. But until a head-to-head mode is added, it's not much more than a set of unchallenging training scenarios broken up by far too much overwrought dialogue. I had plenty of fun with it, but didn't get the kind of edge-of-my-seat decision-making moments that turned the tide of a difficult battle I could find in similar games. I'd recommend delaying your enlistment until all the pieces are in place.
A perfectly competent Advance Wars clone, but until the free multiplayer DLC turns up it's only the half the game it should be.
This charming strategy game offers some cheap thrills, but the battles grow old quickly thanks to a lack of depth
Tiny Metal brings accessible turn-based military strategy back into the spotlight
No, Tiny Metal is no substitute for Advance Wars. It does a lot of cool things, and it absolutely satisfies the same craving. But as much as I loved it at times, I hated it at others. It allows for pure turn-based strategy bliss, but there's a lot of garbage to sift through in order to get to it.
Tiny Metal is a great attempt at reviving the Advance Wars style of approachable military strategy for modern audiences, but while it certainly looks and behaves the part, the poorly balanced campaign and uninspired narrative only serve to emphasise just how special those classic games were.
Tiny Metal is a fun military-themed, turn-based strategy game. It manages to put your brain in gear with the troops' different strengths and weaknesses creating interestingly close battles. However without a multiplayer mode, some translation issues, and a text-heavy story the game falls short of being a must buy.
Tiny Metal is a love letter to turn-based strategy games of the past, offering a similar experience which doesn't overstay its welcome. Sadly, the game by Area 35 doesn't even try to move away from its main influence, the Advance Wars series, resulting in a game that doesn't feel particularly daring or innovative. Still, there's plenty of fun to be had, especially in Skirmish Mode, where all of the game's subsystems and mechanics get the chance to shine.
Tiny Metal tries to pursue the long lost heritage of the Famicom Wars series... maybe too much ? Every good idea the game delivers is always counterbalanced by several bad ones : the dialogs are nice too watch but way too long for the genre, the missions are solids, but the Fog War is fustrating as it is, and the strategy is sometimes hard to fiollow with such a poor IA. Only those who choose to forbid Tiny Metal will enjoy its strong content.
Review in French | Read full review
Tiny Metal has the core mechanics nailed down brilliantly, even if it has cribbed much of its structure from the famous Advance Wars franchise.