Sea of Thieves Reviews
Whatever promise Sea of Thieves had at the beginning falters soon after, to the point where this is a hot contender for The Most Boring Game of 2018.
This game was not ready for release, it was not ready to be played by the masses, and it most certainly is not worth the $60 price tag.
Sea of Thieves promised to be an exciting sandbox for players to sail the seas and have all kinds of piratey adventures. To its credit, Rare was upfront about what we should expect here – two ships, three guilds and three mission types — still, when the release date rolled round and this full-priced game set sail, it still managed to feel like an early access title.
At the end of the day, Rare promised a grand pirate adventure, but missed the mark on so much they could have done.
U.K.-based developer Rare has crafted an experience that's as wide as an ocean but only as deep as a puddle.
About as empty as a lost bottle found at sea.
Sea of Thieves is a sailing master class with epic visuals and a thrill ride for the first few hours of discovery, but the swell simmers down to a stark flat body of water consisting of the same thing all over again just in a slightly different place.
Sea of Thieves can be a complete blast to play with your friends but a lack of content, an almost disastrous launch laden with server issues and some highly questionable design decisions makes what should have been the ultimate pirate game into a complete and utter disappointment.
Sea of Thieves might have a great idea for a pirates world game but not the best execution. The game feels like an open beta and missing a lot of things to compete with other online based games. At this time, I’d recommend to ignore it until more issues get fixed and the experience becomes better.
Review in Arabic | Read full review
At the moment, Sea of Thieves feels like a mock up house used by real estate agents to sell you on a property. It's a polished prototype with promise and potential, but it's so far removed from what the actuality is that you're better off waiting.
While Sea of Thieves is one of the best-looking games this generation, it unfortunately fails to live up to the expectations of most players. Incredibly fun with friends and designed to encourage teamwork successfully, Sea of Thieves just lacks the content or the staying power to be worth it. The foundation here is solid, and I'm sure it'll grow into something remarkable as time goes by, but in its current state, the state it's being offered in, it's hard to recommend.
Charming and beautiful but severely lacking in content, Sea of Thieves feels like an early access game that will one day come good. For now it's throwaway fun with your friends and simply not worth full retail price.
Sea of Thieves isn't a complete game. Much of what's present is enchanting, but repetition will claim most before the kraken does. Check it out on Xbox Games Pass for a month, or hold out and hope that it is filled out in time.
Can Rare make this Xbox exclusive last?
As it stands, it's difficult to recommend in its current state, regardless of how lovely its water looks.
I am sure we can find the rest of the game buried underneath the sand on one of the islands. Even if Rare promises to support the game further down the road, I can't recommend Sea of Thieves to anyone right now.
Review in Turkish | Read full review
Sea of Thieves lays the groundwork for a gameplay experience unlike anything else, which could have lived up to Rare’s legacy, but it fails to fully achieve its ambitions. As it stands, the game is an empty pirate adventure that sports brief moments of delight. Sadly, these instances are fleeting and the player is quickly returned to the monotonous and repetitive quest design to pad out their pirate’s life. Sea of Thieves might one day grow into the game we all hoped for, but for now it is a far cry from its targeted experience.
How much patience you’ll have for Sea of Thieves will depend almost entirely on your social set-up, how much you care for loot and how allergic you are to repetition.