The intriguing gameplay and myriad difficulty options are enough to make Way of the Passive Fist an intriguing curio, but it falls into the some of the traps it tries to escape
Way of the Passive Fist is an imaginative twist on a classic genre. It's fun to imagine a hero that can go through an entire warrior's journey without laying a hand on anyone… mostly. (The Wanderer's special attacks are a power punch, body slam, and gravity-powered explosion.) The idea isn't to beat everyone to a pulp, it's to rhythmically withstand everything that everyone else can dish out.
Household Games clearly have vision and creativity on their side, as well as some very skilled artists and musicians. All they need is to exercise a little restraint on whatever they work on next.
Way of the Passive Fist is a clever play on words and a unique take on the genre. Sadly, the problem it attempts to solve with its unique combat starts to suffer from the same problems the games it draws inspiration from are plagued with. Still, it is a neat diversion from the norm and worth checking out on a decent discount.
Way of the Passive Fist starts out strong with an interesting concept, but that interest soon wears off thanks to poor execution. Once you've played the first chapter you've pretty much played all 10 as there is never any variation on offer. Combine this with the fundamental flaws of basing the gameplay purely around blocking and dodging and you have a recipe for a promising and unique but ultimately disappointing game.
Way of the Passive Fist is a strange and original proposal, which has led to a game that challenges our memory, but served as a brawler. Its visual style, purely arcade of the 90's, together with its rhythmic soundtrack are in charge of saving it from being forgotten.
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Way of the Passive Fist is a game out of time (in a good way). It feels like it would've fit right in alongside arcade cabinets from 30-years ago, with its cartoon color scheme and over-the-top soundtrack. But it's got a modern twist that solves a lot of old-school beat 'em ups' biggest problems and delivers a terrific overall experience with a cornucopia of options to keep you coming back for more.
Way of the Passive Fist is a game that continually left me wanting more and I highly recommend it.
For a beat 'em up indie game all about dodging and deflecting, it is worth absorbing every punch of Household Games' excellent Way of the Passive Fist.
Way of the Passive Fist has got an interesting hook (or would it be parry?), but its tedious nature drags things on for far too long. Best in small doses, its desolate world desperately needs a dash of the ol' ultraviolence.
Way of the Passive Fist is an interesting title that offers a great deal to those who fully get on board with it, but its repetitive nature and demanding difficulty means that they will be few.
Way of the Passive Fist is unique among the rest of the brawlers in the genre. Though the experience is mostly entertaining, the rhythmic gameplay can sometimes feel like a chore. Ultimately, the experience will have you reminiscing about the days of action-packed Saturday morning cartoons.
Though not a perfect experience, Way of the Passive Fist offers an interesting take on a tried and tested genre, creating something beautiful in the process.
Way of the Passive Fist captures that arcade style really well and it would be perfect for that type of setup.
Way of the Passive Fist is one of the most refreshingly original games I’ve played in years. Though it has its hiccups when it comes to level design, the intense timing-based combat more than makes up for them.
In Way of the Passive Fist, winning is earned - and it feels good.