The Crew 2 Reviews
Great idea, great map, less good driving physics and integration of the game world: The Crew 2 fails because of itself, but could still improve on itself with upcoming DLC.
Review in German | Read full review
In this road-trip fantasy, you can drag-race in Vegas, meander through Manhattan and divebomb off Mount Rushmore. So why isn't it more fun?
The Crew 2 is more of a half a step forward, ten steps backwards. Planes and boats add little to the enjoyment and the lack of interesting races and circuits makes the already barren world even more barren.
Review in Portuguese | Read full review
A great driving game, a poor racing game. Has some technical issues involving controller support and their idea of multiplayer is somewhat unusual for this genre. A game I would happily spend more time with, but can't recommend highly in its current state.
Ubisoft didn't fix anything that was wrong about The Crew, and instead made a game similar to Steep. But without beautiful snow and funny fails.
Review in Russian | Read full review
The Crew 2 is not a bad game but it does not deserve the investment it requires. Buy Onrush, Wreckfest instead of this. Or better, wait for Forza Horizon 4.
Review in Turkish | Read full review
The Crew 2 has a beautiful open world, but average driving, strange design choices and weak multiplayer prevent it from utilizing it to its full potential.
The Crew 2 does what it does with solid assuredness. It's just a shame that what it does is so bland and middle of the road.
Sure, I can fly a plane as high as I can then drop from the sky as a car and continue my path to nothingness but the fun of that can only last so long. I wanted The Crew 2 to be the new pillar for arcade-style racers. Instead, we are presented with a missed opportunity.
For what it's worth, the no-frills street racing is a major improvement over that of the first game.
It's not bad, but it lacks imagination outside of the singular gimmick that you can change vehicles at any time, and ends up just being rather average.
While it certainly improves upon the original in many ways, The Crew 2 is a step backwards overall. Its rubberband AI is some of the worst in recent memory and its version of America feels empty, not at all like Forza Horizon, the game it really wants to be.
While I found the larger experience to be underwhelming, the game does offer some high points. Moving around the game map and fast traveling is instantaneous and seamless. While I didn't find the game's menus to be as functional as I'd like, they all look really sharp and fit within the game's aesthetic. While music tastes are subjective, I found the included soundtrack to be very well done (as it was in the first Crew game) and it made some of the less exciting races more tolerable. Swapping between vehicles works very well and is probably the coolest part of the game.
Some strange design decisions create a racing sequel that's arguably worse than the original, and only time will tell whether it recovers from its poor start.
Its great for those who are really into collecting and experiencing different vehicle types, but aside from that, it’s not a game that’ll keep you coming back for more. The teams at Ivory Tower need to release some major updates and events if they want to keep this game afloat. Until then, The Crew 2 just barely chugs along.
Is The Crew 2 an improvement on the original? Without a doubt, yes. Should Forza Horizon be worried? Nope.
An impressively huge, occasionally beautiful map doesn't make up for mediocre driving and a lack of multiplayer options.
The Crew 2 offers a wealth of varied content to undertake in a huge open world, but the entire experience is shackled by too many gameplay and design annoyances, with hastily borrowed mechanics that never really come together.
There is a lot of fun to be had in The Crew 2 though and hopefully if Ubisoft’s post-game updates are as plentiful as their other games this sequel can blossom into something wonderful.