The Vanishing of Ethan Carter Reviews
It's all too rare that we get games like this, where the mysteries are genuinely intriguing and can be played at one's own pace. The Vanishing of Ethan Carter is weird and macabre in delicious and often surprising ways. Its tales of madness intensify an already-oppressive atmosphere of decay, telling a compelling story of a town gone mad and a kid trying to make sense of it all. It's just that those stories are so well-hidden behind invisible game mechanics that players themselves may go mad in the process.
Despite it all though, The Vanishing of Ethan Carter is a deeply atmospheric visual treat, that seems as much about just being there as experiencing the tale set within it. What The Astronauts has created here is a believable and immersive world unfortunately backed up by a poor tale and barebones gameplay. I'd be hard-pressed to say it's not worth a go whatsoever, but for a glorified walk in the woods you may be better off waiting until it's on sale.
Although it may not be the most action-packed adventure out there, The Vanishing of Ethan Carter is without a doubt a fantastic game.
The Vanishing of Ethan Carter is perhaps the best walking simulator I have ever played, dabbling in the occult without being a cheesy ghost story where weird stuff just happens for no reason other than the call of Cthulhu.
The Vanishing of Ethan Carter is a splendid narrative experience that is not to be missed. If this one is sitting in your Steam library, your wishlist, or your mental wishlist, just pull the trigger and find out what happened to Ethan Carter. It's a story unlike any other.
In the end, Ethan Carter's ratios are just a bit off: maybe a little less hand-holding at certain times, a little more at others. But to pretend that it's not there at all is just a refusal to acknowledge the way in which details and design choices can limit or direct play.
The Astronauts made an interesting experiment with The Vanishing of Ethan Carter, and while the team's attempt to tell some kind of tragic and emotional story is kind of effective, the overall gameplay, which serves as the grubby middleman that glues the whole tapestry together, is just not the hours wandering around in the Wisconsin woods. This probably would have made for a great novel instead of a video game.
I'd never have pegged the folks behind Bulletstorm to craft something like The Vanishing of Ethan Carter, but I'm very glad that they did. It has a few niggling issues, but ultimately this is a brilliantly subtle, imaginative and thoughtful game.
But that's another debate for another day. The Vanishing of Ethan Carter is one of the most beautiful games ever developed, and backs its aesthetics up with some of the finest Lovecraftian narratives that we've seen in interactive form. It's a compelling argument for games as art, in other words, and not just because it makes for some awesome digital postcards.
"Atmosphere, not action, is the great desideratum of weird fiction," writes Lovecraft, and in the end it is the game's loyalty to this principle which often makes The Vanishing of Ethan Carter such engrossing experience. And while a bit atmosphere never killed anyone, the subtle macabre of Ethan Carter's world will certainly mess with your head if you let it.
I've tried to temper my enthusiasm for The Vanishing of Ethan Carter, but it's difficult to remain objective when writing about something you've genuinely enjoyed. If you hate puzzles, you won't like this game. If you only want fast-paced, explosive action then you won't like this game. If you want nothing but to be scared senseless, then you probably won't like this game. If any of the above apply then you really should look elsewhere, but if you want a well-crafted (and at times totally insane) adventure through a twisted, but beautiful world that's driven by a compelling plot then The Vanishing of Ethan Carter is very much your kind of game. It's on steam now, at only £14.99.
Personally I can’t recommend this game enough. If you have an evening available and you are looking for a great game then you should give The Vanishing Of Ethan Carter a try!
The Vanishing of Ethan Carter's too much focus on story telling might prevent it from offering a true adventure experience, but nevertheless the story, atmosphere and world design is so solid that you'll just love it.
Review in Persian | Read full review
The Vanishing Of Ethan Carter will have you thinking about it after the credits roll. It's not a perfect package or a long one, but the short time you spend in Red Creek Valley will be mesmerising.
The Vanishing of Ethan Carter has been a great way to start off the gaming year for me.
The core elements of the game are all very good: story, visuals and gameplay are top notch, but they don't combine particularly well. The lofty ideas of player independence are held back by the need to tell a convincing story and the narrative can conversely be held back by the degree of player agency that does exist. The Vanishing of Ethan Carter is an enjoyable short game by all accounts, the sum just isn't quite as good as the parts.
The Vanishing of Ethan Carter uses ambiguity to tell an interesting tale. Unfortunately the lack of direction can mean you spend too much time aimlessly fumbling through a pretty world.
Echoing classic horror stories from authors like H.P. Lovecraft, The Vanishing of Ethan Carter is a wonderfully unique experience. It's not without its faults, but if you can get past the shallow story and gameplay, you'll be in for an immersive treat.
The Vanishing of Ethan Carter is a game you should experience. I just made an ass of myself writing a review like a bad pulp noir because this game really made me feel like an intrepid pulp detective. I was a little disappointed with the short playthrough, but it had such high quality because it was short. Even then, some of it came apart near the end simply because it's hard to keep such high expectations in tact for so long. Buy it, and do your best not to have the answers spoiled for you.
'The Vanishing of Ethan Carter' is not a perfect game. It's an alarmingly creative step in the ongoing trek of telling stories through games. At times, I got lost, and some of the puzzles seem like the output of a developer running out of steam, but the core mechanics at play are always gravitating towards Ethan's trials as a kid struggling with family. Exploring these overgrown environments is a way to step into Ethan's lonesome shoes, solving the crimes show his fears and uncovering his stories meaning passing through the doomed optimism of a young, fertile mind. There's tragedy in the small and big moments alike. The framework for this story has been told before, but never like this, never in a way that only games can tell it. Supernatural indeed.