Death's Gambit Reviews
Death's Gambit shows moments of potential, but they're undercut by bad storytelling, flat combat, and a nagging sense that it's all been done better elsewhere.
These kinds of games are essentially love-letters to the OGs of the genre, and that sense of affection and praise is evident in the care that went into crafting Death's Gambit, and I would love to see this game become as polished as it deserves to be.
Despite its flaws, I appreciate Death's Gambit and what it has accomplished. It offers a challenging, story-driven platforming experience that will reward the patient and methodical. Wrapped in a beautiful pixel art veneer and topped with a wonderful soundtrack, Death's Gambit is a treat for those willing to spend the time to master its combat and enemies. Will it appeal to everyone, absolutely no! However, much like games like Dark Souls, I don't really think that's the point.
Death's Gambit is a decent soul-like 2D ARPG, and it has a strong art style, interesting story, and various gameplay.
Review in Chinese | Read full review
like. He tries to be both original and traditionalist, by scenographic map design and a great attention into bossfights, sustained by a soft soundtrack and a deep character development (both on plot and gameplay). Its will to create a different mood from the normal "2010s dark fantasy" makes this game a good starting point for both developer and publisher, but they'll have to deal with inevitabile inexperience.
Review in Italian | Read full review
Death's Gambit takes a slightly less punishing approach to progress than other games in it's sub-genre and is all the better for it. While the vast majority of world building and gameplay concepts are a loving pastiche of Dark Souls, Death's Gambit's balanced challenge, sense of humour and unique visuals allow it to stand on it's own feet and earn a rightful place in the game collections of those souls who are drawn to the fire of the first flame and others who simply enjoy a challenging adventure, laden with mystery.
Death's Gambit aimed to transition the Souls style of gameplay into an unforgiven 2D adventure, and for the most part, it has succeeded. I do feel that the controls aren't as smooth or fluid as they need to be. Ranged foes seem to have an unfair advantage, being able to instantly lock on to your direction in a heartbeat, which isn't fair. I also felt like I was fighting the controls every step of the way, making the experience that much harder, but I did appreciate the unique take on the genre. Dying doesn't mean the end of the world, and being able to watch new sequences and listen to additional dialogue after dying was a treat.
For all of its striking visuals and sophisticated animation work, Death's Gambit suffers a bit of an identity crisis among fundamental control flaws.
For Souls fans, there's a lot to love about Death's Gambit. There's a multitude of secrets to be found, shortcuts to be unlocked, and lore to be read from the cryptic item descriptions. When the game isn't being held back by the weird boss and level designs or technical issues, it can be charming and sincere in its own right.
Death's Gambit had such promise. At its core, it is the blueprint to properly take risks and make attempts to improve a game design that we all take for granted. But it's just surrounded with poor quality of life choices, while missing some things it should have absolutely nailed. Weird animations, strange pacing, counter-intuitive combat, and way too many bugs holds this game back from being something truly great.
Death's Gambit wholly embraces the Dark Souls way of giving players just enough leeway to barely survive against unrelenting adversity, for good and ill. A compelling story, smooth and frantic melee combat, and a robustly grim 2D world come together to form a game that's wholly unafraid to embrace the Souls-like moniker.
Death's Gambit is a fantastically crafted game; the controls are tight, the bosses are memorable, and the graphics are great. However, the unrelenting difficulty makes it a tedious and sometimes painful affair. It's brutal challenge often feels like it's more of a test of the player's endurance and perseverance limits than it does supply an enjoyable experience. Each sitting is a grueling endeavor which can, unfortunately, be offputting all in all. It excels in a lot of situations and would undoubtedly appeal to fans of the Dark Souls series, but for everything that Death's Gambit does well it's unforgiving nature can take away from the game as a whole.
Death's Gambit never quite sheds its skin as simply a Dark Souls-inspired side scroller, and is done no favors by gutless, awkward combat. There's plenty to love in its visuals and designs, but ultimately it's a title that struggles to find footing in a saturated genre.
The new action-RPG Death's Gambit is an ambitious, initially attractive 2D souls-alike, but it frequently stumbles where it should soar.
While Death's Gambit as a whole falls a bit short of expectations, the game itself is a solid action-RPG.
With its enjoyable story, melancholic atmosphere, competent gameplay and outstanding soundtrack, Death's Gambit is an enjoyable take on the Dark Souls series formula. Some flaws, such as floaty movement, weird hitboxes on select weapon types, and some mediocre bosses, however, prevent the game from being a masterpiece.
Death's Gambit is 40 per cent trial and error, 40 per cent reliant on upgrades, and 20 per cent luck. Racing to the next level only to be stopped abruptly in your path by an opposing foe issues an element of surprise and delightful unpredictability, and exploring its pixelated medieval world feels both refreshing and nostalgic. Though the inclusion of a fully voiced cast and more platforming elements wouldn't go amiss, its difficult boss battle encounters are enough to keep you motivated, providing you have a great deal of patience, and are willing to put in some time upgrading your character and skill set. Just don't get mad if you die, like, a lot.
Though it's not the best platformer, the story and environment alone make it a must play for Dark Souls fans and retro Metroidvania junkies alike. There's plenty here to enjoy, with plenty of replay value for those it hooks.
Death's Gambit is a good attempt to make a 2D version of Souls with an interesting game mechanics and a large and well-designed world. The game captivates and makes you come back to it again and again, even despite kinda bland bosses.
Review in Russian | Read full review
It's worth a look because of its unique style, which really is a cut above the rest, and it is clear that White Rabbit have had a good crack at producing a game that tries to be creative with an established formula. However, be prepared for a journey that's a bit of a slog in more ways than one.