Sekiro: Shadows Die Twice Reviews
Sekiro: Shadows Die Twice is a beautifully crafted game. The combination of excellent story-telling and world-building, gorgeous visuals and sound design along with an outstanding combat system will make it one of 2019's best games. The one aspect that keeps it from being a must-play for everyone is the sheer level of difficulty that some players will find off-putting.
From Software's Sekiro: Shadows Die Twice is one of the finest games in their catalog, but it's exceptionally difficult, even by Souls game standards.
Whether you're a Dark Souls veteran or not, this is a game that will truly test your patience as well as the tensile strength of your joypad. It's like what I imagine running a marathon would be like. For all of the joyous, cathartic highs that come from making even the smallest amount of progress, Sekiro's difficulty means it's tough to recommend to everyone, narrowing its appeal to those with the tenacity to devote to it. But like Mr Miyagi's onerous training regime in The Karate Kid, Sekiro will put you through the ringer, if only because deep down it knows you can succeed if you put your mind to it.
Because under Sekiro's hard surface there is one of the most refined and rewarding combat systems of recent years. A combat system that after each completed battle gives a great, complete feeling where few games even come close.
Review in Swedish | Read full review
Sekiro: Shadows Die Twice is another great game from FromSoftware that changes the usual formula and creates something new and great on a familiar foundation.
Review in Russian | Read full review
Overall, I can’t get enough of Sekiro despite being terrible at playing it. It’s a great evolution of the Soulsborne experience with impressive new traversal and combat mechanics in a beautiful world loaded with odd characters and challenging enemies.
Sekiro: Shadows Die Twice has FromSoftware's typical brutal difficulty, but honestly that's beside the point. What matters is the thoughtful, precision-based combat, smart use of stealth, and a skill tree that's trimmed of fat. This game shows what you can do with game design if you dispense with the extraneous and focus on strong core mechanics. It's a punishing, rewarding, and beautiful experience.
Sekiro is an excellent action game that combines stealth, intense melee combat, and well-designed defensive options into an entertaining package. There are a few hiccups, but Sekiro is a title worth picking up if you're hungry for a challenge.
All in all, Sekiro is a fantastic experience that shouldn’t be missed by Soulsborne fans and series newbies alike. It stands shoulder to shoulder with the other great ARPGs of the era, and is well worth spending hours mastering.
Die twice, my butt. You'll definitely die more than a couple of times in Sekiro: Shadows Die Twice. Despite its pedigree and punishing difficulty, this ain't Dark Souls either — and thinking it is can be a recipe for frustration if you try playing it with old habits from that game. It doesn't have the class and weapon diversity of Dark Souls and forces you to play a certain way, which some might not like. If you like the old Tenchu games, swift and agile movement, and challenging parry-based combat set in a hauntingly beautiful Japanese world, however, you'll want to sink your fangs into this one-armed wolf.
Sekiro: Shadows Die Twice is one of the best games to emerge this year, adding yet another masterpiece to FromSoftware's formidable catalogue of grim, uncompromising experiences.
Sekiro: Shadows Die Twice is a beautiful and innovative take on what we have come to expect from the "Soulsborne" genre of games. Both veterans of previous FromSoftware games and new players seeking a challenge will not be disappointed.
As you've probably expected from FromSoft at this point, Sekiro is a game that relishes in its ability to challenge and punish the player with little to no room for error. The developer's methods of storytelling may start to feel a tad stale at this point, but the game still manages to capture that immense feeling of satisfaction and accomplishment like no other.
Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players' thirst for difficulty.
FromSoftware proves yet again that they're masters of their craft. Every aspect of Sekiro: Shadows Die Twice is just so lovingly crafted that any flaw feels like a droplet in an ocean of brilliance. Sekiro is the full package with immensely satisfying combat and an intriguing world to explore and discover.
Sekiro: Shadows Die Twice is one of my favourite games of this generation. From it's absolutely perfect combat to the rich world brimming with secrets, I can see myself coming back time and time again. From fans are in for one hell of an amazing ride.
This adventure marks a maturation in the formula that fans have come to love. Everything new in Sekiro is achieved with graceful triumph, demonstrating how willing From Software is to experiment with new ideas and proving it to be one of the greatest modern developers.
Difficult, challenging and with a familiar essence but at the same time, completely renewed in its mechanics. And with this game, Miyazaki once again puts the player to the test with what only he knows how to do, maximizing that feeling of reward by finishing an area that has put you on the ropes.
Review in Spanish | Read full review
With Sekiro: Shadows Die Twice, From Software has proven once again that has no qualms about pushing its own boundaries. The studio has made a name for itself by creating incredibly difficult games, but the breadth of innovation spread across the Dark Souls series, Bloodborne, and now Sekiro shows how good the studio is at defying fan expectations. Sekiro isn't perfect, but like the various Soulsborne games before it, From's latest shows the wisdom in pushing players beyond their pre-conceived limits.