Sekiro: Shadows Die Twice Reviews
Heart-stopping swordfights and deft, panoramic stealth waged across another vast, gorgeously rancid From Software landscape.
A brutal, uncompromising action game with sensational sword combat. From Software has done it again.
Sekiro: Shadows Die Twice is a stylish, focused stealth-action take on the FromSoftware formula that evolves in a different and refreshing direction. It may be a bit easier than a Souls game, but it's something amazing all its own.
Sekiro has the best swordfights in any video game. It leans too heavily on its mediocre stealth, but its satisfying combat will keep you going through hundreds of brutal deaths.
Sekiro is a wild ride through narrative twists and shocking boss battles, and an amazing triumph or crushing defeat is only ever seconds away
From Software takes its unique brand of challenging gameplay to the stealth-action genre, and delivers something unforgettable.
Sekiro meets me with just as much effort and enthusiasm as I’ve put into it. It lets me know I’m capable and skilled, and that I can figure it out.
Ultimately, the question I had coming in was, “Will this be worth it?” After moving through countless cycles of life and death, tensing, raging, and finally, conquering my challenges and letting go of my anger like Buddha, I decided that it was.
It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019.
Death is one of many constants players have come to expect from a From Software title alongside a well-designed world, a gameplay loop that rewards risk and experimentation, and a fair challenge.
Yes, Sekiro hurts. But look at this smile as well. Shadows Die Twice is a beautiful, masochistic misadventure. Some of its boss fights are so stupendous, I dare not speak about them. It is a test of mettle and nerve that proves From Software are still winning the arms race against us cheesey rats.
I’m here to see if Sekiro: Shadows Die Twice can click for someone who does not have the reverence for the “Soulsborne” games. If you are looking for validation of your tastes or how this game compares to Dark Souls, plenty of other reviews will cover that.
The introduction of new traversal ideas, proper stealth and a more focused narrative mark this out as different enough to warrant true merit, and prove that From Software still have a trick or two up their sleeves.
Sekiro: Shadows Die Twice is the work of a studio at the height of its powers – beautiful, cruel, and moving.
Sekiro: Shadows Die Twice isn't just another phenomenal action title by FromSoftware, it's a game that I really needed over these past few weeks.
An outstanding game that take the esence on the Soulsborne games and brings it forward to make one of the most compelling game experiences that we have played in a while.
Review in Spanish | Read full review
I'm in no hurry to be done with the world of Sekiro: Shadows Die Twice. It's the best game I've played since Bloodborne.
It’s vexing that a game that requires such skill on the part of players has technical issues. As with FromSoftware’s other games, you don’t have to look hard to spot enemies whose attacks pierce through walls, or notice fluctuations in framerate. To be sure, neither of these issues have sharply dampened my appreciation for “Sekiro,” but I very much hope that a patch will be released to improve the waffling framerate on consoles.
A qualitative level able to convince and let even those who, like me, soulslike still not feel full, enjoy it. Congratulations, From Software, once again.
Review in Italian | Read full review