Sekiro: Shadows Die Twice Reviews

Sekiro: Shadows Die Twice is ranked in the 99th percentile of games scored on OpenCritic.
9 / 10.0
Mar 23, 2019

A surprising journey in the fullest sense of the term, full of secrets, you find brilliant, unexpected situations and scenarios. Above all, there is a technical, rapid, stratified combat system.

Review in Italian | Read full review

85 / 100
Mar 21, 2019

You don't play Sekiro, you learn it. When you are ready for it, you can expect one of the best action adventure games in recent years

Review in German | Read full review

95 / 100
Mar 21, 2019

Sekiro: Shadows Die Twice is a masterpiece that you can not miss for nothing.

Review in Spanish | Read full review

9 / 10
Mar 21, 2019

Sekiro is a wonderfull game, with great fights, a lot of exploration and a nice, very nice artistic direction. A must have.

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9 / 10.0
Mar 28, 2019

Boasting the best swordfighting in the business, Sekiro is a game of rare but deserved self-assurance. You'll despair as it breaks you down, but then you'll exult as it builds you up. It's a journey like little else in gaming, and if you're up for the challenge, you absolutely have to play it.

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TechRaptor
Top Critic
9.5 / 10.0
Apr 6, 2019

With pin-sharp combat, peerless world-building, and masterful movement mechanics, Sekiro: Shadows Die Twice breathes brutal and savage new life into action gaming.

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Apr 1, 2019

Sekiro is an extremely challenging, beautiful game that's very much worth the time to learn. Just prepare to die even more than you probably thought.

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Jordan Oloman
Top Critic
5 / 5.0
Mar 22, 2019

Sekiro is an electrifying power trip that demands a lot from the player, but if you let it grip you it will be hard to pull its rickety wooden hand from your wrist. Every time I put words to paper I’m emboldened once more to head back in there. I’m inspired and terrified thinking about the friends I’ve made, bereft with Rot Essence, praying for me to surpass the next fork in the road so I can bring them back to life.

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95 / 100
Mar 21, 2019

Sekiro: Shadows Die Twice manages to live up to its monstrously high expectations in nearly every way. Its high-risk combat system is as satisfying as it is punishing, and its level design begs you to explore every inch of the world. While its locations and enemies aren't as varied as in previous From Software games, you'll hardly notice when you're locking swords with opponents across several beautiful settings. Sekiro tells an intriguing tale about loyalty and mortality packed with surprises and easy-to-miss side stories.

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The Escapist
Top Critic
Apr 4, 2019

"I just want you to know: I hate-respect you." I think about Alec Baldwin saying these words to a dramatically lit Will Arnett on an early episode of 30 Rock approximately 82,000 times a day. It's a little Zen Buddhist koan I use to rein in my critical brain when I experience revulsion. Two things...

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90%
Mar 29, 2019

Aside from that, Sekiro: Shadows Die Twice is FromSoftware’s most stylish title, one that oozes class and flair from the moment you pick up the controller to the moment you embed that very same controller into the drywall.

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Loved
Mar 31, 2019

Sekiro: Shadows Die Twice scratches the Souls itch but does so with some uniqueness and refreshing ideas. This game is not for the faint of heart, however.

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Apr 4, 2019

Fromsoftware's gamble to put down the sword and shield and take us to the Sengoku Japan period, with a lovable one-armed Shinboi has paid off. While being a fantastic hack and slash title, with an outstanding combat system that forces you to do better that's only matched by visuals and amazing sound production. Lots of action, with even more content to play through. Sekiro is one of the best gems of 2019 and I simply can't put it down.

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9 / 10
Apr 4, 2019

Sekiro is a fascinating, engaging and downright outstanding game which puts too many people off too early to warrant a must-play tag.

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9.5 / 10.0
Mar 21, 2019

There is no satisfaction in immortality. Sekiro: Shadows Die Twice proves its thesis by matching the resolve of its protagonist with the potential of its player in a performance choreographed by agonizing lessons and industrious rehearsals. When it's showtime presentation seems instinctive and proficiency feels powerful. Sekiro demands immense competence, but, once its needs are met, the payoff is irresistible.

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9 / 10.0
Mar 21, 2019

Sekiro obviously piggybacks on the Souls series, but doesn't stop there. It was a risky move, but From Software proved once again that there’s no match for them. The exposition of the game world and its rules are surprisingly easy, but the game quickly kicks you in the teeth with the perfect combat system. An instant classic – once again.

Review in Polish | Read full review

9 / 10.0
Mar 25, 2019

This is a brutally unforgiving game that demands constant attention from its players, but it's the kind of attention that I have been all too happy to devote. Thanks to its stellar combat and memorable boss fights, Sekiro: Shadows Die Twice is a proud reminder of the fact that FromSoftware doesn't require the crutch of an established formula to deliver an arresting experience.

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9 / 10.0
Mar 25, 2019

Sekiro brings a lot of new ideas to the table while maintaining enough comfortable staples to create an experience both fresh and familiar.

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9 / 10.0
Mar 20, 2019

Sekiro: Shadows Die Twice is an intelligent reinvention of the tried and true SoulsBorne formula. It successfully manages to strike a delectable balance between difficult and enjoyable, without the frustrating moments players might’ve experienced in Dark Souls or Bloodborne. Owing to its fast-paced combat that rewards an aggressive approach, Sekiro: Shadows Die Twice is both fulfilling and satisfying and easily the best of FromSoftware’s games yet.

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Luke Lawrie
Top Critic
9 / 10.0
Mar 26, 2019

Sekrio: Shadows Die Twice continues FromSoftware’s dominance, showcasing that it’s on another level when it comes creating action games in fantastical worlds. You’re going to die, and you’re go die a lot. But these brilliant gameplay systems that come together to form experiences that we don’t see in other triple-A games is why people get excited for what Hidetaka Miyazaki is doing at FromSoftware.

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