SoulCalibur VI Reviews
Soulcalibur 6 is an exciting fighting game with impressively robust character creation tools and a great roster of fighters, but its single player content is a mixed bag.
A fighter with a great roster and exciting brawls, let down by an undercooked singleplayer component.
Snappy and responsive weapon-based fighting let down by a boring new story mode and loading issues.
The soul of Soulcalibur 6 is so strong that a few minor issues don't do much to bring down one of the best entries in the series.
The single-player offerings lean a little too heavily on lots of reading between bouts, but the way Libra of Soul implements the actual combat stands out among fighting game campaigns
The sixth entry in Bandai Namco's weapons-based fighting series makes a strong return.
Get some friends, some beers, some button mashing and some toe-curlingly tight encounters and you'll find the spirit of the original alive and well – and that's all that matters in the end.
Soulcalibur VI revitalizes the once great franchise and returns it to the glory days of the first couple entries.
In all, I’m pleased by my scrappy fights, and my tutelage of Hooves the horse man continues.
If you were ever a fan of the series, Soulcalibur VI will feel familiar and fun. And even if you're newer to the franchise, the relative simplicity of Soulcalibur's mechanics will make it easy to pick up and play.
The six years waiting for a new Soulcalibur game have been worth it. This is fantastic combat with plenty of depth, and even the new Reversal Edge mechanic is a godsend.
SoulCalibur VI is an addictive and satisfying fighter, and more importantly the strongest the series has been in years
For $60, you'll get a dozen playable characters, a cut-off story into two parts, a good personal design that's fine in depth, and an online fun that increases the quality of the game, but if you hate reading a lot of texts and repeating the battles themselves, think twice before buying this game for its story.
Review in Arabic | Read full review
SoulCalibur VI is undoubtedly one of the finest fighting games of this generation, and one worth exploring even if you can't get into the broader fighting genre. With rich and complex campaign modes and robust gameplay, SoulCalibur VI is a game I will return to for years to come.
An excellent fighting game that has almost everything that we loved about the original Soul Calibur games, but still improves over it's formula.
Review in Spanish | Read full review
This new installment of Soul Calibur feels like a kind of reebot, a return to the beginning of the saga where the fight is not only important, but also the universe created around the characters under a gameplay that involves a return to the beginnings, offering a much more technical and entertaining title than in other occasions.
Review in Spanish | Read full review
This is on top of a one of the most robust single-player offerings I can think of in a fighting game, as well as more behind-the-scenes Museum content than one can shake a snake sword at. SoulCalibur VI is an incredible package, only bogged down by a few minor issues, and one that should be near the top of any fighting game fan's library.
I personally loved that so much attention was paid to the single-player experience, and because of the depth of the story and fluid combat, I found this to be one of the most enjoyable fighting games I've ever played, adding a ton of features and a few new fighting mechanics that add just enough to the gameplay to make things interesting for long-time fans.
SoulCalibur VI is a fantastic looking entry in the series, but beyond that feels like something of a missed opportunity. The core combat remains as vibrant, weighty and enjoyable as ever, but the Reversal Edge adds in an element of chance that feels at odds with what most fighting games set out to achieve. The two interminably dull story modes don't help either, with players left to rely on the the straightforward arcade and online modes for their kicks.