Riot: Civil Unrest ends up being a classic case of a great idea, but lackluster execution. The game isn't fun or exciting to play, and honestly doesn't really feel like a game.
A good idea with a great presentation that doesn't achieves its full potential due to it's low budget limitations.
Review in Spanish | Read full review
Without considering its aim, RIOT may seem just a poor RTS. However, its ability to integrate gameplay's limits in a dialogue between them and the game's thesis made RIOT a really experimental and interesting game, unique in its own approach to the genre.
Review in Italian | Read full review
Riot: Civil Unrest attempts to depict complex socio-political upheavals in an extremely unengaging and unintuitive manner, to the point that these events lose their impact in video game form.
Riot - Civil Unrest portrays a political firestorm based on personal experience. It challenges players to make tough choices in hard times, ushering in uncontrolled anarchy despite its shallow gameplay.
It’s grim and effective in that regard, but its gameplay really lets it down. RIOT – Civil Unrest‘s captivating art style and audio design is worth paying a visit to, and the game has some great ideas, but poor UI design, buggy AI and gameplay glitches really dampen the experience.
Making a game about civil unrest was a difficult task, one that a small team from Italy seems unprepared to have tackled. Their final product feels incomplete, with buggy and slowly-paced gameplay and a brief story lacking cohesion.
Frankly, Riot communicates nothing of importance about the conflicts it bases itself on and can barely support itself as a strategy game. I don't predict a riot, but I do predict giving this title a miss.
Riot: Civil Unrest has the makings of a great game that’s not only factual but also strives to bring home the realities of public unrest.