Ori and the Will of the Wisps
Summary: With great level design, tight game mechanics, an appropriate level of challenge, beautiful visuals, and a touching narrative, Ori and the Will of the Wisps proves that Moon Studios' isn't just a one hit wonder.
Metroidvania done right (again).
Emotionally, this game packs a punch.
Visuals and Tone
Truly a spectacle.
Top Critic Average
Artful animation and visuals combine with tightly designed exploration, though beware persistent technical issues.
Ori and the Will of the Wisps is an excellent return to this bright and beautiful open-world platformer, with an affecting story to bolster the white-knuckle challenge.
It's inconsistent and sometimes annoying, but ultimately a charming, challenging, heart-string-pulling fable.
It may not be able to claim much originality compared to its predecessor, or Metroidvania games in general, but this is still one of the best examples of its craft this generation.
A gorgeous, tear-jerking platformer which improves on absolutely everything in the first game and ranks among the finest Metroidvanias available today.
Better than its predecessor and a little longer, Will of the Wisps pounds out excitement at every turn
Others provide functionality, like Twilen, the opportunistic merchant who sells Ori shards, equippable stones that provide our hero with active skills or passive buffs. You won't need to interact much with Wellspring Glade's inhabitants to finish the story, but you'll unearth a treasure trove of side quests and secrets by dedicating time to the village. The more grounded, yet still clever, conversations with these new characters adds an extra layer of connection to the game's world.
Moon Studios returns with a sophomore effort every bit as graceful and lovely as Ori and the Blind Forest.
With Will of the Wisps, the Ori series’ focus has widened. While some of the details have blurred in the process, the result is a game that’s much more expansive while even more magical and heart-wrenching than the original. That’s coming from someone who just spent 15 hours with a bug-riddled early review copy. I’m guessing it’s even better fixed.