Doom Eternal Reviews
It's only when you stop playing, feeling somehow frazzled, energised, and jittery, that you realise the game has as much in common with the audiovisual arts as it does with a double-shot of espresso.
Despite not being very convinced by its triple system of obtaining combat resources, Doom Eternal is as frantic as you might expect. A long campaign with inspired arenas... not accompanied by an interesting story despite the narrative efforts.
Review in Spanish | Read full review
DOOM Eternal is a drastic improvement over its predecessor in every way and sees the Doom Slayer reclaiming his throne in the shooter genre.
Doom Eternal is a bigger and even better version of its predecessor, recognizing exactly why fans loved that game so much while giving them even more reasons to love the sequel.
When everything works, DOOM Eternal on Stadia works like in the rest of platforms. That is something that depends, mostly, of your ISP connection. During our test we didn't experienced input lag or video artifact, and even if it isn't native 4K, it moves like a charm. Mice and keyboard control (as is with the pad) also responds without problems.
Review in Spanish | Read full review
DOOM Eternal is an example of how to make a great sequel. Doesn't break with the 2016 game and allows us to embody a character that is a demon killer. It makes us feel powerful and is one of the most brutal games we've enjoyed in a long time.
Review in Spanish | Read full review
DOOM returns to offer us another installment loaded with wonderful and vertical battles full of rawness and to rhythm of heavy metal. Although they have impressed us again in the shooter aspect, DOOM Eternal adds more content to the game, as well as parts of the platform, which we do not see clearly its contribution and make us miss the simplicity of this franchise.
Review in Spanish | Read full review
Doom Eternal doesn't just set the bar, it breaks it. Many of the best games of the FPS genre do what has already been done, and can do it really, really well, but Doom Eternal does what no other game has done before, crafting a fast-paced power fantasy that sets your brain cells on fire. It's an addictive exploration of the mythic Doomslayer character that delivers hours of blood-drenched fun, dozens of memorable collectibles, and a fan-pleasing story book-ended with gorgeous worlds and unforgettable music. Doom Eternal is a ripping, tearing masterpiece.
The Doom Slayer has faced many nightmarish opponents and toppled them all, yet his greatest victory might be slaying the impossibly high expectations set by his genre-defining precursors.
As a whole, Doom Eternal is a solid game, and a great sequel.
A significant improvement on the reboot and while there are still a few flaws the core combat is some of the best in any first person shooter this generation.
Doom Eternal keeps the strong foundation built back in 2016 intact, while adding some of its own panache in the process. I think we can officially declare that the last iteration wasn't just a lone fluke, and that Doom is back in the shooter spotlight where it belongs.
All in all, Doom Eternal is one of the most confident games I’ve ever played.
Id Software's latest shooter is truly a gamer's game, fully focused on glorified violence and addictive action
DOOM Eternal is simply a really good game. It provides players with a brutal and extreme power fantasy while also presenting a challenge, a tightrope act of balancing that few games can ever accomplish with a masterful hand.
DOOM marches back to the gates of hell with confidence, but some of its attempts to try new things fall flat. Literally.
Even if you're freaked out by monsters, demons, zombies, and everything in between, there's something so empowering about thrashing them all to bloody bits. A game where you rip out a demon's explosive heart to shove it down their throat will never be known for nuance, but there's a place in every gamer's library for the pure adrenaline of Doom Eternal.
Older readers may remember the notoriety of the original Doom, one of the forerunners of the first-person shooter that sent players to hell and back, turning demons into kibble at the end of a floating shotgun.