Rad Reviews
RAD is the sort of roguelike that's enjoyable once everything starts to click but after that, repetition and frustration unfortunately rear their ugly mutated heads.
RAD is a cool game on paper. Unfortunately the fact is that the game falls short on a lot of areas. The worlds are a bit too small, lack diversity and cleared within a few hours. Still it's a fun game to try in between the big titles of the fall.
Review in Dutch | Read full review
RAD captures the great highs and disastrous lows that the roguelike genre thrives on and wraps it up in a fun dated-looking package that has a distinct Double Fine flavor to it but be prepared for some long load times and some frustratingly unfair rolls of the dice to sour things a bit.
RAD comes from the 80's with a message of fun and entertainment that players will enjoy.
Rad is simply HARD. The juvenile look and feel of the game can give an opposite first impression, but this is not a lay back and chill game. The objective is really simple: complete all 6 levels of the game without dying. Death means starting over (it can also be qualified as a ROGUELITE genre as some elements are saved after death: currency, unlocked items, and NPC upgrades). To have fun playing RAD, you need to accept the gameplay challenge instead of considering a reason for frustrations. There is no game tutorial, levels have different versions of themselves, character mutations are RANDOM, hp restoration is scarce, etc...
The potential risks in the game meet a grander reward awaiting you near the end of your journey to save humanity from potential extinction. While every turn could spell disaster for you and your character, it’s all part of the fun here. I can definitely say that RAD, is RAD.
RAD is a weird potion that doesn't blend well with the ingredients, but when you drink it you get a nice sharp taste that won't let you quit playing too soon. RAD is one of those experiences that, if you play it together, you always tell your friends, "In this game, killing new enemies was a new skill, and every time we could become an animal. We became spiders once, we became skeletons once, throwing fire and ... ".
Review in Persian | Read full review
A sadly mediocre roguelike that gives you no reason to keep exploring its secrets.
Review in Spanish | Read full review
What his come does to is, do you like the 80s, do you like mutant humor ala TMNT, and do you love rogue like games. If so, this game could give you a few hours of fun.
RAD ultimately feels far too repetitive and unrewarding to recommend to people. It has a lot of potential should Double Fine choose to add post-launch updates, but at present I'm hoping for a third Armageddon to make things more interesting.
GOOD - RAD is a pretty typical rogue-like that’s bound to be familiar for fans of the genre. It splices up things by mutating your character as you progress and explore the ‘80s neo post-post-apocalyptic wastelands giving you a dynamic experience that both can feel great but also land on the unbalanced side frequently. Double Fine has brought their style and quality here from everything in the visual identity of the game, to the humor and just overall class. There’re some nagging performance problems on the Switch you’ll have to contend with, but thankfully it didn’t cripple the game in any way.
RAD is a great addition to the rogue-like genre, with spiffy 80's inspired audio, and lots of fun mutations to uncover to help you explore the wasteland.
RAD is a well thought out and put together roguelike that will keep fans of the genre coming back for more. The procedurally generated levels mean that no two runs will ever be the same, and the sheer amount of customization that can go in to a run with all the different mutations will be sure to please fans that want something to just pick up and play from time to time.
For those of you who love a challenge, Double Fine’s charming adventure is far from an easy game. With devious bosses, dastardly platforming challenges and that ever-so-engaging roguelike butt-kicking, RAD is another fantastic title coming out of Double Fine.
RAD is stylish, quirky, and above all else, a Double Fine game. What that means, is that it’s really enjoyable, funny, but not without its rough edges. It’s a game where you literally have to adapt and overcome. The game is either too punishing early on or too short that makes either end of the experience feel shallow. RAD is “another one of those” with a cool aesthetic, a great soundtrack, and has enough going on to keep you coming back after each unceremonious death.
Combining the gorgeous aesthetics, the killer soundtrack and exciting lucky-dip of mutations, RAD has mutated itself into a real little treat for me that I didn’t see coming
RAD may not reinvent the genre from the ground up, but fans of Double Fine and Rogue-Like games should definitely put some time into this one.
RAD is a totally generic Rogue-like but it is combined with the charm we always expect from Double Fine Productions games and that charm has made all the difference. It is a title that looks easy and is actually easy to learn but it is totally challenging to master.
Review in Persian | Read full review
RAD is a tough post-post-apocalyptic adventure that has players relying not only on skill to survive the mutated hordes but luck as well. With each new run offering randomized powerups and maps that constantly challenges the player. Adding to the difficulty is the rarity of health and making purchasable resources expensive. Despite this RAD's addicting gameplay quickly takes over. And once you get into the flow of RAD's rhythm of death and renewal you'll keep coming back for more.
RAD is a madcap rogue-like from the twisted minds over at Double Fine that more than lives up to its name.