Neo Can is ambitious and thoughtful, but it sometimes overshoots into something too bleak.
One of the best narrative-based games of the year, that tackles a number of contemporary issues in an original and entertaining manner and whose main fault is merely a lack of budget.
Neo Cab has a fun gameplay loop, but the customers you pick up are the stars of the show, making it a memorable journey that examines what it means to be human
Neo Cab is a smart visual novel that looks forward, but also feels very current.
Yet, while I had issues with Neo Cab, I will admit that it's worth the fare. It perhaps didn't set my world on fire, nor do I think it's going to climb atop anyone's list of favorite games this year, but it's at least a nice ride while it lasts.
As it stands, it's getting a middling driver rating from me.
Neo Cab is a captivating exploration of a cyberpunk city, not including the pretty visuals and ambient synth soundtrack. However, its satellite stories gripped me and the core narrative feels like a detour.
Neo Cab is certainly strongly anti-corporate. I already agree with that, so I don’t know if Neo Cab has the power to change minds. But it does excel at capturing how messy things are becoming. How it can be difficult to know what the right thing to do even is. How some people have more breathing room to be ‘good’ than others.
Lina's week-long adventure is a brief but intense adventure in technology, human nature, and all the ways those two can intersect. Where it lacks in length, it makes up for with compelling deeper stories about people.
A short but entertaining and beautiful look at cyberpunk dystopia, through the unlikely lens of a gig economy taxi driver.