Hero must die. again Reviews
Hero must die. again shifts focus to the end of the typical RPG story, resulting in a shorter, more somber experience.
Hero must die. again is better than the sum of its parts, with its genuinely emotional premise and a strangely relaxing feel despite the time constraint.
An interesting concept that needs a little bit more work to make a compelling game.
Pyramid and G-Modes deconstruction of the JRPG genre offers a unique take on a fantasy world after a demon threat has been reduced, and manages to stick the landing with its unique mechanics.
Hero Must Die Again is a well-crafted game with a unique concept.
It would be remiss to not point out some severe flaws, notably how boring the actual combat is, or the lacklustre exploration. Despite this heavy criticism, there is something definitely charming about the whole experience. The de-levelling novelty is notable, if nothing else, and there is a feeling of being pulled into the game that many modern JRPGs sort of lack nowadays. This is the type of game that shows heart and passion can trump huge budgets.
Subversion and innovation marry together beautifully in this sometimes sombre, often clever, take on one of gaming's oldest genres. Even if the Hero could only live another five days, the memory of Hero Must Die. Again will remain with me for some time.
Hero Must Die has a lot going for it – a strong, immediately compelling theme, a lovely, melancholic aesthetic, and a simple elegance to its systems. Unfortunately, the development team really struggled to find a way to marry the form and function of the JRPG, and the narrative that the mechanics are meant to support.
Hero must die. again is definitely not the largest JRPG ever made but what's here is unique enough to warrant a playthrough or ten, especially if you want to enjoy something different for a change and have some affection for unconventional Japanese RPGs.
While the presentation is nice, all the repetition makes it feel like the original mobile game was stretched out to the point where a lot of the emotional impact is lost.
Overall I have to say I really enjoyed my time with Hero must die. again. The gameplay here is really unique and really made me want to play the game multiple times just see what would happen. I feel like getting the True Ending on this one would require a good walkthrough, but part of the fun of this is to see how things turn out if you just wing it. I spent about 13 hours on two playthroughs and each one was very different. While the game could’ve benefited from more enemy models, this is still a really solid title. I would go so far as to say this is a very underrated gem. Personally I feel the replay value make the game well worth the $39.99 price tag. If you’re a fan of classic RPGs and enjoy a good gameplay twist you should probably snag this up ASAP. You will be glad you did so.
While the core idea is very intriguing, the execution left a lot to be desired. It was frustrating.
Hero Must Die offers a fascinatingly different approach and is well worth checking out just for that. All of the RPG building blocks used are of the most basic sort, but the game manages to combine them effectively with its wilder ideas to ensure that there’s always a sense of building towards a bigger picture and a final goal as well.
Hero Must Die. Again is a unique non-linear JRPG that takes chances on players being capable of learning and navigating through its systems, without much handholding. Each playthrough enables the player to become more capable of handling whatever the game throws at them, even if that comes at the cost of dying multiple times.