Disintegration Reviews
Disintegration blends together FPS and RTS elements to create a satisfying gameplay experience, with weapons that feel great to use and battles that will have you constantly on your toes. Campaign missions can be hit-or-miss and the game's storytelling is a little slight, but an enjoyable multiplayer mode will keep you playing once the credits have rolled.
By blending FPS and RTS mechanics, Disintegration carves out its own niche but despite a promising world and engaging multiplayer, the main action is often undercut by a generic campaign.
Disintegration could have been a lot worse than an “alright” campaign and a decent multiplayer mode. Given V1 Interactive tried something novel and tried to blend genres and it could have been a directionless mess. What we got, however, was a neat idea with a lot of potential to be something greater, with an execution good enough to prove the concept works. The multiplayer is much better than the campaign, if only because it’s not bogged down with the same design choices as a single-player mode. In saying that, it’s still worth checking out for what could very well end up being the first emergence of a great new genre.
While some people will probably like Disintegration, it honestly doesn't have much going for it. It's a first-person shooter where you feel like that teammate that's there, but not really doing anything and a real-time strategy that is hard to control and doesn't give you very many options. Combine these with a story that relies on a cool premise to get past generic missions and you have an underwhelming experience. Online might be enough to save this long term or anyone looking for unique experience but for most people, you're probably going to just get frustrated.
Disintegration is a straightforward experiment that offers an intriguing if derivative world to explore and characters to like. Its FPS/strategy mix of gameplay is inherently limited, especially in multiplayer, but the campaign still makes for an enjoyable romp.
There’s a lot of squandered potential in both this title and the franchise itself, and I hope that V1 Interactive is able to salvage this release in the weeks to come. Some much needed focus will greatly improve the package.
Disintegration is the effort of combing a First Person Shooter and an RTS together, something that has been tried in the base with moderate success. Here, V1 Interactive takes the concept one step further with several new ideas, yet ultimately aren't all fleshed out. I'm looking forward to seeing if and how the developer will correct these concerns in either a DLC or the follow-up to the game.
It’s a shame there isn’t any more than a straightforward 15-hour campaign and multiplayer, because Disintegration already feels like a new fandom waiting to thrive.
When combat is in full swing and every move you make is gold, Disintegration feels like an experience worth having. Unfortunately, some of the higher difficulties may fail to hold your interest as some missions can take quite a long time, and the combat can feel very repetitive, with encounters rehashing a lot of the same enemies and experiences.
"Disintegration" has so much potential but due to being such a radical approach to combining two very different gaming genres, I believe that more work needs to be done in order to balance and strengthen the core mechanics. However, in saying that, I have found myself quite intrigued by the developing story and wanting to know what happens next. I wouldn't call "Disintegration" a bad game, but I would like to see what the developers do with possible future titles. I also believe that "Disintegration" would have made a brilliant VR game but perhaps that is something we might be able to experience at a later date.
Even though Disintegration has very enjoyable gunplay and the crew is very easy and useful to utilize, this doesn't give a pass to the inadequate graphics, the lack of unique enemies, the bugs, an unsatisfying ending, and many other elements of this game that with more time, could have been improved drastically. The game has a very cool concept of combining the first-person shooter genre with a real-time strategy game, but unfortunately lacks the necessity of an entertaining game to back the concept.
Incorporating RTS-style unit management into a (somewhat) fast-paced first-person shooter seems like a jarring concept on paper, but V1 Interactive has delivered something that actually works quite well…on the surface
Disintegration offers a bold take on the FPS genre, contaminating its Halo-like formula with RTS mechanics; despite a number of design limits and a not so inspired multiplayer, that works just fine in single-player.
Review in Italian | Read full review
So, with its online multiplayer seemingly unable to get off the ground from the outset, Disintegration is only worth picking up at this point for its single-player campaign. With even that having its fair share of issues, however, it’s hard to recommended. There’s quite a bit to like, and the groundwork that has been laid would make for a great follow up with a better story and more strategic depth, but ultimately Disintegration feels like a hollow shell of what it could have been.
Disintegration comes from the co-creator of Halo, but don't let that lead you to think this is a typical FPS. It's a satisfying but flawed genre-bender that usually capitalizes on its risks.
Disintegration is only the second RTS title to keep my attention for a long period of time. If you are still in doubt, watch streams or multiplayer videos but I can say that Disintegration is worth the $49.99 USD price tag.
With Disintegration, V1 Interactive’s inaugural title succeeds in bringing a game with fresh, hybridized mechanics that nevertheless don’t really condense into one that feels totally satisfying.
Overall, Disintegration shows a lot of promise, but it's hard to get away from that nagging feeling, one that tells me this just feels like Early Access. The story is okay, and the combat is fine, but the potential here is far greater than what is actually on offer. There are some good moments, and it is enjoyable, but the story and multiplayer lack much to be desired. If you want a simple sci-fi romp then look no further, but if you're looking for the next big Halo then you're going to want to look elsewhere.
Overall my time in Disintegration was a fun one, however it just left something to be desired in terms of shooting, or the RTS mechanics, I really hope that if there is a sequel to this game that they drastically improve the shooting mechanics. Multiplayer is fun and I can't wait to spend more time with it.
Disintegration is built upon an intriguing idea. Although the final product does not satisfy our expectations as it should, but perhaps with spending a little bit more passion and time towards the game in its post-launch state by the developers, so that the accessibility of the game, especially when it comes to separate unit control, is improved, we might have a better game
Review in Persian | Read full review