Top Critic Average
I really enjoyed the sense of humor that Shing! provided, wrapped up in an enjoyable presentation manages to feel fresh in a genre that is seldom innovated in. The biggest innovation however, is the use of the right control stick instead of pressing face buttons. Generally speaking, it works well but does bog down when there are too many enemies on the screen at once or during extended play sessions. It is a cool idea that will no doubt receive mixed reviews, but everything else around Shing! is good enough to warrant a look for those who are fans of the genre.
Shing! manages to take the beat'em-up genre, throw in some fantastic ideas, and squander it all on a twin-stick combat system that convolutes what would otherwise be a solid combo-mashing sidescroller. There is still a lot to like about this game, but unless you really dig analog stick combat, you may want to pass on this one.
I wish that Shing! stuck with traditional controls because it offers a fantastic campaign but the controls make it much less fun.
Shing! is a beat ’em up with a few good ideas and facets to admire. While many of its ambitions aren’t executed in the best of ways, Shing! serves as a decent distraction with friends. Its four-player cooperation, competent if iffy combat, and polished art style make it an okay journey for its humble several hours of playtime.
Its colourful visuals and challenging gameplay are an enjoyable combination, but one that’s best consumed in small amounts. Otherwise, your right thumb will never forgive you.
Kickass ninja team vs demons with unique mouse controls, dynamic singleplayer and cooperation - it works well!
Review in Slovak | Read full review
All in all, Shing! is a fast-paced, fun – at times – side-scroller with incredible moments of art and design. Occasionally, it will give you a couple of giggles with its silly humor but is generally dampened due to the immaturity of its narrative and character arcs.
Shing! delivers a unique approach to the stagnant brawler genre, but still has room for improvements. When a lot of yōkai are on-screen, I found myself wagging the right analog stick like a mad man, attempting to handle so many foes at once. The whole point of advancing the genre is to avoid having to "mash buttons" or, in this case, "waggle." The additional challenges provide added value, and through great voice acting and funny dialogue, I cared about the characters by the time I finished the game.
The art style, combat and humour make for a highly entertaining experience for anyone interested in a co-op experience with a retro brawler feel. Despite not having the same single player appeal and a couple of short comings this time round, Shing! is a promising new IP that can only improve its formula for future iterations.
Shing! misses the mark of great beat 'em up by a long shot; which could have been avoided with more attention to detail. If Mass Creation put in the effort, it could have been one of the best beat 'em ups this generation. But we're stuck with something too dull to take a bigger slice of that audience.