Top Critic Average
Its colourful visuals and challenging gameplay are an enjoyable combination, but one that’s best consumed in small amounts. Otherwise, your right thumb will never forgive you.
I wish that Shing! stuck with traditional controls because it offers a fantastic campaign but the controls make it much less fun.
If you'd have told me before I played Shing! that I would like a control scheme that see's you launch combo attacks with an analogue stick, I would have karate chopped your kidney in anger. Ultimately, you would have been right. It's a control scheme that innovates, is accessible and offers a degree of combo flexibility not seen in more traditional beat 'em ups. In a stellar year for nostalgic side-scrolling beat 'em ups, Shing! is a new IP that absolutely demands your attention.
All in all, Shing! is a fast-paced, fun – at times – side-scroller with incredible moments of art and design. Occasionally, it will give you a couple of giggles with its silly humor but is generally dampened due to the immaturity of its narrative and character arcs.
Shing! is a beat ’em up with a few good ideas and facets to admire. While many of its ambitions aren’t executed in the best of ways, Shing! serves as a decent distraction with friends. Its four-player cooperation, competent if iffy combat, and polished art style make it an okay journey for its humble several hours of playtime.
I really enjoyed the sense of humor that Shing! provided, wrapped up in an enjoyable presentation manages to feel fresh in a genre that is seldom innovated in. The biggest innovation however, is the use of the right control stick instead of pressing face buttons. Generally speaking, it works well but does bog down when there are too many enemies on the screen at once or during extended play sessions. It is a cool idea that will no doubt receive mixed reviews, but everything else around Shing! is good enough to warrant a look for those who are fans of the genre.