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While it's easy to call a game, "too hard," Godstrike goes above and beyond to savage you. Unless you're willing to put in the time and pain, this will not be an enjoyable experience. However, if you can ride the crest of the difficulty curve, this bullet hell bonanza will keep you coming back for even more brutality.
Godstrike in many ways feels like an early access game. There are glimpses of a better game in here somewhere, but the overall unpolished feel of its design and presentation really drag down the otherwise solid controls. Revising (or removing) the time mechanic and honing in on a more distinctive art style could've made this one a tentative recommendation but, as it stands, that's impossible. If you want a good boss rush game with similar gameplay, we'd recommend you pick up Furi; if you're looking for a good shmup, there's no shortage of those to be found on Switch. Either way, we wouldn't bother with this one unless you've exhausted all other options.
Godstrike is a small indie title with big ideas. This first game from OverPowered Team is a solid start, but its interesting mechanics are let down by inconsistent difficulty and lack of personality. This review goes into what works and what needs improvement for Godstrike to reach its divine potential.
What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability.
While the short run-time of around two to three hours isn't inherently the root of the problem, one can't help but note Godstrike is in dire need of a better, fleshed out experience than the one provided.
It controls fine and offers some replay value, but the steep initial difficulty curve, lackluster story, and middling presentation position this title well below others of its ilk. I do like how after the timer runs out you enter a "sudden death" situation, where the next hit will end your run, but that's another small positive lost among the negatives. I'm eager to see further iteration on the boss rush-style action game, but I don't need three strikes to call this one out.
It's a brutally challenging game for sure so if you want to test your gaming mettle then you should definitely check out Godstrike.
The difficulty level sometimes get so insane that it takes every fiber of your being to pass some parts but the exhilaration that you feel after is well worth all the tears and frustration.
Review in Persian | Read full review
Godstrike is a punishingly difficult shooter game.
Godstrike is, at its crunchy centre, a boss rush game built around a somewhat interesting mechanic that, no matter how flawed, certainly gets the adrenaline pumping. Each of the encounters feels well designed but immovable to the average player. There are only so many times the player can try at an encounter before they feel disheartened at the difficulty. Not feeling like one can sacrifice time for abilities is disappointing too. The game also refuses to acknowledge that not allowing the player any way to recoup lost health disadvantages players unfairly. It’s a game that means well with a new challenge for high-skilled players of twin-stick shooters, but casual players won’t need much time to realise just how tedious learning these controls can be.