Top Critic Average
All style and very little substance, Ashwalkers feels as cold and lifeless as the world it portrays.
In the end, Ashwalkers is a decent game. It’s simple in nature and there’s a nice reason why. This is a storytelling game above all else. It does a decent job here and offers up some different play styles when it comes to choosing the story the player wants to see. It’s not going to knock anyone’s socks off, but I did enjoy my time with the game even if it did have a few moments where it frustrated me. This one is for the story fans. Not actually the survival players. If you’re looking for a choice driven game, you’ll get it here. If you’re looking for a post-apocalyptic survival game, you’ll need to look elsewhere.
Ashwalkers feels like several games in one, incorporating various unique gameplay elements pulled from the survival and choose-your-own-adventure genres. But where this may seem like cause for concern, it expertly brings them together to create a special experience unlike anything else. My time with Ashwalkers was brief, but enough to leave a lasting impression that has me yearning to go back and play it all again.
When you're advertising 34 different endings, your survival journey needs to be survivable. But Ashwalkers rarely made me feel like my survival was on the line. I was hungry for more human interactions between squad members. But the bulk of the writing is saved for the badge-ridden hall of fame at the end of this post-apocalyptic Oregon Trail.
As it stands I finished the game without a lot of desire to repeat the journey to flesh out the many endings (34 in total). Because while there are enjoyable moments, it’s spread across a sparse and long hallway to move through. Ashwalkers has the bones of some good ideas. I’m hoping to see more from this studio as there are unique things to be found here, Nameless XIII just never really hits their mark. There are plenty of walking simulators out there that make you forget what they are. Ashwalkers, unfortunately, is not one of them.
Ashwalkers is a low priced, brief survival adventure that offers neither satisfying decision making nor engaging gameplay mechanics.
Ashwalkers attempts to do something new with its blend of survival and storytelling, but it fails to be both compelling and a challenge for those who play it
Seeing it through the prism of the old Oregon Trail, I enjoyed Ashwalkers and its myriad of tough, meaningful choices. Its heavy material and its dreary art style doesn't make it a game that I plan to revisit very often. I can appreciate the variety of scenarios, especially the idea that players can select different starting points after multiple playthroughs. In that sense, it's unlike a lot of survival games out today and worth playing through at least once.
While Ashwalkers has an interesting art style and atmosphere, it does little to capitalize on its survival mechanics, choice based narrative, and is far too easy for what it wants to be. While Ashwalkers may be worth a single playthrough, there's not much to motivate repeat visits to this wasteland.
Ashwalkers is nothing but a seedling of an idea that is struggling to grow in the fields of ash that surround it.