Warhammer Age of Sigmar: Storm Ground
Top Critic Average
A straightforward tactics game buried beneath a impassable mountain of roguelike metagame.
Warhammer Age of Sigmar: Storm Ground is a compact and well made turn-based strategy offering that neatly walks the tightrope of being able to offer beginners not only a decent introduction to the genre, but also to the sprawling Warhammer fantasy setting as well. Though it lacks in scope and can become repetitive, its bite-sized nature and surprising use of roguelike mechanics helps to ensure it remains compelling in a way that few other Warhammer games have managed.
The devoted and opinionated Warhammer acolytes will no doubt weigh in on how faithfully Age of Sigmar: Storm Ground represents the tabletop experience and lore, both of which have expanded and diverged from the source with the blessings of Games Workshop. From the viewpoint of a casual but interested fan, Storm Ground is a success both as an enjoyable turn-based strategy rogue-lite game and as yet another product in the vast and varied Warhammer universe. Although it exists primarily as a training ground for multiplayer, the single-player campaign is worth playing, though it would have been even better with a true dramatic arc instead of the “infinitely replayable” roguelike runs. The three factions are a great place to start and whet the appetite for expansions and additional content.
Storm Ground hits the mark by making the most of Warhammer Age of Sigmar's license. The roguelite structure of the game might seem a bit bland, but the gameplay loop is solid despite the mission objective tending to be quite repetitive.
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Warhammer Age of Sigmar: Storm Ground is a solid turn-based strategy game that has some fun in its small corner of Games Workshop's fantasy universe, but it isn't unique or exciting enough to overcome ill-fitting roguelike mechanics that turn progression into a grind. The game will still appeal to some hardcore fans, and may become a better experience with updates, but for now, this latest Warhammer adaptation is routed by a few bad strategic choices.
This game didn't need to be a roguelike, and the quirks of its structure cast a bit of a pall over the entire product. There's an abundance of content here, with multiple campaigns per faction and plenty of scope for tactics... but enough of it falls into the category of "luck of the draw" that it's somewhat outrageous just how much essentially unchanged content it makes you play through over and over again when you fail - or even when you succeed. Warhammer fans will likely enjoy the lore drip-feed and typically portentous writing, but everyone else should probably steer clear of Age of Sigmar: Storm Ground. An impressive game for sure, but not in the way that counts most.
With flavourful combat mechanics for each faction and a cast of bombastic characters, Storm Ground is a worthy introduction to the Age of Sigmar setting that's marred by some rough edges.
Warhammer Age of Sigmar: Storm Ground is a tough, roguelike strategy game not without its rough edges. But there's a fair amount of fun to be had for fans of Warhammer.
Warhammer Age of Sigmar: Storm Ground is a fun marriage of roguelite elements and turn-based tactical combat, though bugs and other issues prevent me from giving it a glowing recommendation.
Overall, Warhammer Age of Sigmar: Storm Ground is a great strategy title for fans of tactical turn-based combat. The synergy between different factions, playstyles, and faction heroes offers plenty of variety and, combined with the reward system, keeps things interesting. Maps can become repetitive after a long play session, but this felt like a minor bug in an otherwise solid strategy game. If you’re new to Warhammer, or if you’re an old Warhammer hand, you’ll definitely find something to enjoy in Warhammer Age of Sigmar: Storm Ground.