The Ascent Reviews
A few balance issues and questionable combat encounters do not mar an otherwise solid and memorable cyberpunk action-RPG experience.
While The Ascent is not going to be the next Diablo nor Path of Exile, it manages to craft an immersive and distinct experience, one that has familiar gameplay, yet a unique design. Whether your exploring Veles alone or with some friends, you won't want to miss out on this one!
The Ascenti constantly reminds you of being an indie game, having both ambitious ideas you won't find in your typical AAA blockbuster and a not so brilliant execution. Despite the missed opportunities, it still is a fascinating universe and an enjoyable isometric shooter RPG.
Review in Italian | Read full review
The Ascent combines excellent worldbuilding, satisfying role playing, exciting combat, and stellar visuals to deliver an astounding action RPG.
For the price it sits at… I think it's a decent purchase. There's a lot to enjoy even just in looking around the world that has been built here, there are plenty of battles to keep you going and there's the story to play through from start to finish. Scratches that neon lit cyberpunk aesthetic itch just right.
From no two dinged up vehicles or future-rubbish bags looking the same to graffiti strewn walls to cracks and seams covering every inch of the future real estate you get to explore.
The cyberpunk world of The Ascent seems dazzling on the surface, but much like your standard cyberpunk world, the grime underneath all of the neon and futuristic landscapes ends up revealing a hefty mess once you go exploring it.
Many systems that lack depth make it difficult for players to get the pleasure of brushing, while slightly monotonous levels are also easy to play with.
Review in Chinese | Read full review
The Ascent nails the cyberpunk aesthetic but doesn't really attempt to capitalise on its themes of corporate slavery. The solid audiovisuals and competent action-RPG twin-stick shooter hybrid gameplay manage to glue the experience together, even when glaring flaws such as lacklustre quest design and an overreliance on backtracking threaten to derail it.
Despite a few small issues, The Ascent is an incredibly fun twin stick shooter set in a dark, cyberpunk world with a lighthearted cast of characters and plenty of things to do. Neon Giant has a patch based on player feedback planned for mid August so hopefully the small visual and audio bugs will be worked out sooner rather than later.
A grim, dystopian future shock, The Ascent is an action-packed ARPG brimming with guns and ultra-violence. It's enormous fun, especially in co-op, but bothersome bugs and repetitive quests unfortunately put a dampener on things.
The Ascent proves why the cyberpunk genre is so popular right now. There isn’t anything exactly different or unique about its story, but it perfects the atmosphere with terrific environment art and an otherworldly soundtrack. Combine that with outstanding twin-stick shooter gameplay and elements of wall cover, cool-down management, and role-playing to deepen the experience. Blasting through crews of Rojins with a rocket-firing gun, the Astrosmasher, being among my personal highlights. It may have accessibility and minor performance concerns, but it’s still sensational, action-packed, and so much fun. The Ascent may be the best cyberpunk game in the last year.
I know this is beautiful — how bad could it be — but please avoid it at all costs, no matter how cheap it is on sale.
The Ascent is a tough game to recommend for solo players in its current state. Its buggy, tedious at its best and utterly frustrating at its worst. While I’m sure playing with friends will resolve some of my chief complaints, more fundamental issues like a rather boring overworld can’t be fixed with a few laughs with friends.
The Ascent picks up the glove to become the "Diablo with guns" and the result is a game with astonishing action and a superb design.
Review in Spanish | Read full review
The Ascent is an ambitious work, which fascinates with incredible atmospheres and visually breathtaking scenery. Unfortunately, the exceptional production effort made on the sets and modeling of the game world does not hide some problems related to the balance of the gameplay and the quality of the script.
Review in Italian | Read full review
Although The Ascent is far from perfect, it gets more right than it does wrong and is most successful at creating a world that is filled with interesting characters and fun to explore. The sections that require some grinding might frustrate, but there is enough variety in the combat to keep the gameplay from becoming stale thanks to the wide array of weapons and the cover mechanics. Add in the possibility for co-op multiplayer with some friends and The Ascent can certainly provide hours of riotous fun, especially with a release on Xbox Game Pass day one.
The Ascent’s savviest move is making the arcology its main character. Trains run on their own schedules, NPCs carry on conversations whether you stop to listen to them or not, and there’s no exposition for concepts like “Escher loops” and “the First Law.” You’re not a hero, only a replaceable employee. The commune of off-the-grid coders aren’t relying on you, and there’s nothing you can do to help a traumatized recent arrival who woke to find that his family of 70 years was merely a cryosleep-induced dream. And so you look, listen, and empathize with the concerns of this vibrant, lived-in arcology. It’s a terrible place to live, and a terrifyingly believable premonition of where we might end up, but a wonderful one to get lost in.