Chroma Squad Reviews
Chroma Squad is fun from the get-go, but the experience falls off as the progression systems falter and the gameplay gets repetitive
Chroma Squad's faults don't detract from its charm
Chroma Squad is a decent game but, far more importantly, it is a little time capsule, a big tribute, and a perfect period piece for big kids.
Also, there's a lot of potential here for some real mythology to be created within this universe-in-need-of-saving. Until then, Chroma Squad is a nostalgic step in the right direction but it might take some time before we take bigger strides in giant mech feet.
Chromas Squad scratches both my nostalgia and strategy RPG itch in places that have long been left unscratched, and it's a game I hope Behold Studios has plans to make more of.
Zordon may have wanted "teens with attitude," but Chroma Squad and its unabashed, utterly geeky love-in for all things tokusatsu shows something even harder to find: A game with heart and soul. That heart shines through the rough edges, and in some ways even turns them to its advantage. It might have taken quite a while in getting here, but fans of spandex-clad superheroic finally have the videogame to help them fill that little fantasy.
Fairly superficial gameplay and recycled ideas hamper Chroma Squad. The game is saved, however, by tongue-in-cheek writing and an excellent premise. Chroma Squad definitely won't set the pond on fire but is still enjoyable.
If you're looking for some serious tactics fun and have been craving some of that late 80s or early 90s campiness, do yourself a favor and pick up Chroma Squad on just about any platform of your choice.
Even if the RPG elements are a little too shallow, Chroma Squad has great gameplay and a big ol' heart and presents it all with a smile.
Lights, camera, CHROMATIZE!
With fun presentation, robust gameplay and an accessible learning curve, Chroma Squad is definitely worth a look for strategy RPG fans.
Despite its flaws Chroma Squad is a very fun experience that should not be missed.
Chroma Squad isn't particularly deep or epic, but makes up for it in heart and charm, nailing the Saturday morning antics of its inspiration and creating a cheery game that anyone can enjoy.
A whimsical love letter to Super Sentai and a must have for a fan, though far from perfect in design.
There's enough tongue-in-cheek dialogue to remind you of how campy and fun the Power Rangers are, but it's often undercut by the game's insistence on being silly.
All in all, I think that Chroma Squad is a lot — and I mean a LOT — of fun when it works right. And to its credit, it works right almost all of the time. I never ran into a game-breaking bug, for starters. That’s high praise considering that this is an indie production made with tender loving care and Kickstarter money. There’s multiple endings and story branches, and I’m most definitely going to give it another spin in the future to see how much juice I can get from this thing. But the only thing holding me back from diving right back in is the thing I should have had the most fun with. I’m hoping that can get fixed, possibly even expanded on. As it stands, I can’t recommend Chroma Squad to anyone but the most devoted of Sentai fans and those who already like Strategy RPGs. Even for as fun as the main bulk of the game is, the insular nature of the jokes / story and the sheer mind-numbing-ness of the mecha pieces keep me from telling everyone to buy it without reservation.
Great subject, humour and gameplay meet charming music and graphics to make magic. It may be a little too easy for hardcore tactical buffs, but for me this game is perfect.
Chroma Squad is a fun little RPG that doesn't take itself too seriously and is happy to be silly nonsense. It's not the most lasting of games, and some glitches to wear the experience down, but I think Behold Studios could really turn a sequel into something special - and I hope they do!
Chroma Squad is aware that its audience has grown up; it doesn't seem aware that its audience has matured.