Blackguards 2 removes much of the chaff from the original game, but you'll still need some patience.
One of the delights of settling down to a turn-based tactical RPG is poking around to understand how its systems combine and then utilising those systems in imaginative and tactically satisfying ways. In this regard, Blackguards 2 delivers. Eventually. The writing and presentation are serviceable rather than spectacular but there's a decent level of scope for customisation and engaging combat if you can push past its trudging opening hours. Cassia and co's deep-seated issues and baggage make them an entertaining bunch and while they won't set your world alight, they eventually prove capable of providing many hours of surprisingly amiable companionship.
Sinister protagonists and smart tactical combat make Blackguards 2 a compelling exercise in evil.
Its greatest strength is the surprisingly poignant narrative about the muddy area between good and evil. I almost want to play through again to see how different choices will affect the later battles and the story's conclusion, but at 25-30 hours for one playthrough and combat that wears thin toward the end, it is just long enough for me to shy away from that idea.
Blackguards 2 had a rocky launch, but the 2.0 patch release fixes virtually all the technical and balancing issues that I encountered with it. I found its story to be a little pedestrian, but really enjoyed the gameplay and customizability of the characters.
Blackguards 2 comes to consoles with the same formula as its first installment, a turn-based tactical RPG. A different title inside the genre that could be interesting for those searching for new adventures.
Review in Spanish | Read full review
When you consider buying Blackguards 2, there are three questions you need to ask yourself. Do you enjoy tactics RPGs? Do you like an interesting high-fantasy story? Do you have hours and hours to sink into a new game? If you answered yes to any of these, then I'd definitely recommend checking out not only Blackguards 2 but its predecessor as well. Daedalic has done a great job at actually listening to the community to help improve their product, and I'm really happy to see what they've done. You're not going to get blown away, but you'll certainly be left with some fond memories and a solid experience.
Blackguards 2 is not a perfect game and, unfortunately, not the reinvention of its predecessor it could have been. However, the game does ultimately reward a little (well, a lot of) patience, developing into a relatively enjoyable campaign once the player has progressed past the early stages.
Top notch presentation and a compelling main character really set Blackguards 2 up to deliver a solid tactical strategy RPG. Everything about the game, the weapons, abilities, characters, and options are varied enough to keep things interesting but simple enough not to get lost in the tedium of micromanaging a party. It is not without its flaws and the battles can sometimes bog down, but it is a good experience to play and uses a wide cast of allies and enemies well. If you're interested in experiencing a story that isn't just the standard fantasy lore, then Blackguards 2 is worth a try.
Blackguards 2 offers us a good universe inspired by the great titles of classical fantasy literature where betrayals, stereotyped races and magic are more than present in a tactical RPG that is not very ambitious in technical terms, with a very good gameplay but a poor AI and a choices system that is not as deep as it originally seemed.
Review in Spanish | Read full review
Blackguard 2 manages to exist as a game that feels like a classic strategy role playing game, and as so much more at the same time. A deep story with great characters, varied quests, deep customization, and great battles make for a must have game.
With a stronger protagonist and better combat and RPG systems, Blackguards 2 is a more engaging, more incisive game than the original.
The opening of Blackguards 2 is deep with implication, unpleasant, entirely unfun, and a perfect metaphor for what you're in for with the rest of this game.
Blackguards 2 has surprised me. Though I enjoyed the tactical combat in its predecessor, I wasn't left hungry for a second outing. But the more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably. Some slightly awkward writing and odd moments of jarring silliness weaken the grim premise, but not enough to topple it. And the immensely satisfying fights are more than worth putting up with some cracks.
An intriguing protagonist and art style can't save you from long battles and artificial content.
For someone under time constraints and with little patience for having to repeat a long, slow, tough, scenario multiple times, I have to confess that although I wanted to like it, Blackguards 2 hasn't been one of my top gaming experiences.
Released just a year following the first title, Blackguards 2 wields exactly what you might expect from an abridged development time. The display is largely the same, yet packed with much more detail. The gameplay mechanics are similar, though with a few adjustments based on critical feedback including a much appreciated non-linear approach to story progression. And yet it also carries with it bugs and design flaws that could have been addressed with more vigorous quality assurance testing before delivery of the final product. As a diehard fan of pen-and-paper RPGs brought to life through video games, I would love to see the series continue, but Daedalic really needs to shake up the formula before their next attempt.
A series of corrections rather than a sequel
Did you like the previous Blackguards? Did you want it simpler and more efficient? Do you like map control games? If you answered yes to all of these, I think I just found you a new PC game.
This still feels like an Alpha or a Beta version that needs to be fleshed out a bit more before it's release. The problem is, it has been released.