God of War Ragnarök Reviews
The game’s core design lacked innovation compared to the prequel and the story also suffered from lack of creativity. While the game experience was well-coordinated and wholesome in the last time, everything in this Ragnarok seemed to be a series of soulless modules aligned. If the developers’ aim were to safely deliver experience of the prior success, there would have been other ways to deliver in a better, fresh manner. Sadly, the game was insufficient to be felt as a new representation; rather it felt like a DLC of the previous title instead.
Review in Korean | Read full review
Ragnarök’s fantastic narrative and enjoyable characters ensure that it isn’t getting out of here without a recommendation, but its gameplay shortcomings mean that it ultimately falls short of some of its loftier ambitions.
If Ragnarök spells the end of God of War, as both its themes and talk from Santa Monica Studio suggest, then it will serve as a fitting end for Kratos. Not just because it would make an impressive swansong for the God of War, but because that level of weariness and relief that Kratos feels from completing his lengthy endeavours is, by its end, projected onto the player, completing theirs.
Kratos and Atreus’s latest adventure will tick a lot of boxes for fans of the 2018 game. But some odd narrative choices hold it back from joining the immortal pantheon.
God of War: Ragnarok is a strong follow-up to a modern masterpiece, but does it sacrifice depth for breadth?
God of War: Ragnarok is a fantastic title, building from its predecessor's already phenomenal combat, though the story wasn't everything that I hoped it would be.
Ragnarök is popcorn entertainment, and there’s nothing inherently wrong with that. This game’s going to sell a billion copies for a reason.
God of War Ragnarök is an innocuous sequel that continues on the path laid out by its predecessor. The writing and narrative leave something to be desired, but with solid gameplay and great presentation, there's plenty to see and do in these Nine Realms.
God of War: Ragnarok is every bit as good as God of War: Ragnarok was 4 years ago. However, God of War: Ragnarok brings to light limitations that the industry seems to have hit in terms of graphical display and mechanics that shouldn't be something that even exists at all, let alone in one of the biggest games of the year.
God of War Ragnarok delivers more thrilling action in in a bigger, though not necessarily better, sequel.
This imaginative sequel is a blast, as Kratos and his wayward son fight their way through the nine realms trying to avert the war to end all wars
These improvements and refinements make Ragnarok a great sequel, and the increased length will please the ‘time spent = value’ crowd, but the path from Faye’s final resting place to the final battle of Ragnarok is not nearly as composed or worthwhile as it could have been.
A more flawed experience than its predecessor, with a sense that the formula is already starting to wear thin, but the character-based storytelling with Kratos and his son is handled masterfully well.
There are some games that you play primarily for the story, others more for the action and sense of adventure. GoW Ragnarok is one of those rare games that does it all incredibly well, and there are perhaps no other games that can match the ways in which it effortlessly blends storytelling with gameplay mechanics. Although I wished for a more satisfying end to the story, I can’t fault the developers for their continued commitment to small details in both graphic and sound design, and there are countless aspects of the narrative which are as well-crafted and memorable as any from the previous game. The core mechanics are expanded in constructive ways, and you can do more than ever with different combat options. In short, GoW Ragnarok is a fitting sequel that is well worth your time.
God of War Ragnarok is what happens when developers actually care about fans criticism, and try their best to make some amends. in GOW: Ragnarok, gameplay has seen some important improvements; exploration and in general gameplay progress is faster, searching environment for loot is more optimal and backtracking is less annoying and variety is on another level. That being said, the core of the game remains intact. a great journey filled with epic cinematics, ample QTEs and lots of blockbuster elements. On the other hand, pacing issue is serious and over the shoulder camera make fights in the second half of game unmanageable because they are too crowded. If you liked God of War 2018, you're going to love God of War Ragnarok, but if you prefer a game that never let you put controler down then it might not be for you.
Review in Persian | Read full review
Grandeur and epicness have caused a little bit of harm to Ragnarok - the 2018 God of War is by all means a better game. Not all new things work in the sequel. Still, I believe that this is a game worth checking out, and if you liked the first one – you simply HAVE to.
Review in Polish | Read full review
I can't stress enough how God of War Ragnarök is a fantastic game with tremendous heights. It caps off the Norse mythology duology beautifully, and I absolutely cannot wait to see where the series goes from here. It's just a bit of a shame that it can't quite live up to the game that came before it.
God of War Ragnarök is an outstanding game with some questionable pacing and flow at times.
God of War Ragnarök is a mighty sequel that excels its predecessor in nearly every regard. Only the graphics are a bit disappointing on PS5.
Review in German | Read full review
The end result is a God of War Ragnarök that stands among some of the best PlayStation games, but falls ever-so slightly short of the greatest. This is far from a disappointment. But it doesn’t quite reach the lofty heights of what came before.