Together, these pieces come together to create a great twist on the classic 4X formula.
Sorcerer King has a lot of great ideas, but they don't necessarily come together well.
Sorcerer King offers a nice strategic balance, and the feeling of carving a swath through a landscape already dominated by your enemy gives the game a fun, challenging feel. Galactic Civilizations may be a more-polished Stardock strategy title, but Sorcerer King offers more enjoyment and certainly a lot more humor.
Sorcerer King deserves plaudits for being something altogether different rather than yet another iteration of a game we've been playing for decades.
Another fantastic entry into the 4X strategy sphere, bringing forward some new elements in new ways as a fantastical asymmetric experience.
Sorcerer King is a game that should appeal to both fans of 4X and turn-based strategy games, and those with an open mind looking to experience something new in the genre. It can take a while to get to grips with everything it has to offer, in particular the doomsday scenario, but it pulls through with aplomb and should keep players coming back for more.
Tried and true mechanics combine with flexible customization and an interesting asymmetric challenge to create a fun, challenging game. Worth playing for both newcomers and fantasy TBS veterans alike. A dash of humor and sense of progress make the time fly by.
Sure, Sorcerer King has a few annoyances but these issues do not hold the experience back. Well done, Stardock!
Stardock hits it out of the park with Sorcerer King. Turn-based strategy at its finest.
I had a lot of fun playing the game, it has enough depth to keep you interested, but not so much going on that if you are new to this sort of gaming you would feel lost. It's pretty cool indeed. Once in awhile the AI was a little stupid, but it was not so much that the game was not enjoyable. Pen, paper and dice gamers will also feel right at home and this game seriously feeds the gaming beast until your next gaming convention.