Lara Croft and the Temple of Osiris Reviews
Lara Croft And The Temple Of Osiris is a superb cooperative puzzler, pacey shooter and a rip-roaring adventure. The replayable campaign is a bit too short to make the most of the abundance of loot, but it's a blast while it lasts especially in local co-op.
Lara Croft and the Temple of Osiris is a fun experience that shines when played alone but also with a few friends. Bear in mind that cooperation is key and you might need some time before you get accustomed to the problematic controls.
My main complaint is that there isn't enough of it—clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.
Like most multiplayer games, Temple of Osiris is better with friends. Thankfully, the game does a good job making each person feel like an integral part of a team
Given issues like the poor loot system and the occasionally awful camera, it's amazing how quickly and thoroughly Lara Croft and the Temple of Osiris turned me around from my initial lukewarm feelings.
Another fun twin-stick-shooter romp for Lara Croft, Temple of Osiris finds a way to go bigger and better in most regards, but four-player co-op was just too much on my TV screen—this one would've been better off with only two main characters instead of four.
It's simple – if you enjoy Diablo-esque action mixed with a hefty dose of ruin spelunking, then this is the game for you. What's more, The Tower of Osiris provides for much more fun when you're in a group. While the puzzles aren't particularly challenging, the inclusion of adaptive levels based on the number of players is much appreciated.
Huge fun with friends and enjoyable on your own, Lara Croft and the Temple of Osiris is a strong follow-up to Guardian of Light. It might retread a lot of old ground from its predecessor, but it also offers enough twists and interesting puzzles to keep you playing for a good few hours, making it well worth excavating and dusting off.
Ultimately if you've played Lara Croft and the Guardian of Light then you know what to expect here. It's more of the same, which may prove overfamiliar to some, but if you're thirsting for more then it's a worthwhile budget purchase, while the promise of a season pass suggests a bunch more content to come. If you've never played it, and the thought of a fairly light-hearted action adventure with a dash of puzzling sounds like a fine way to spend your time then the Temple of Osiris is most worthwhile pickup. It's not the longest of games, and can be completed in 5 or 6 hours or so, but it can be a an absolute blast with friends when whiling away an afternoon.
The game will only last you four hours and the puzzles aren't overly difficult, but it's still fun. With a wide variety of weapons, equipment and tools, and a well-paced adventure that delivers some quality dungeon-crawling entertainment, Lara Croft and the Temple of Osiris is probably worth playing. There are a few glitches and hang-ups, the story isn't what it could've been, the control isn't perfect, and sometimes, four players can bog things down.
The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn. As with Osiris, I'm not sure Lara's reassemblage has gone entirely to plan, but the spirit remains intact - and the spirit is still strangely powerful.
Not as compelling as its predecessor, but as a four-player alternative to the Lego games this an enjoyable enough attempt at a Tomb Raider lite.
Lara Croft and the Temple of Osiris is a nice slice of good, lighthearted fun.
The fact that Temple of Osiris features the classic, confident, adult version of Lara Croft rather than the newfangled, young, vulnerable version should tell you exactly what this game is aiming for: Simple escapism, a video game for gaming's sake. It's not the next chapter in the Tomb Raider saga, and it doesn't push any boundaries in narrative or game design. Instead, it's a fast-paced action puzzler, energetic and accessible; and while it does stumble in a few places, it manages to deliver the sort of lowbrow entertainment it promises — just the way a series borne of classic pulp serials should. Different enough to stand apart from core Tomb Raider titles, and inexpensive enough that its throwaway nature won't offend, Temple of Osiris sets its sights for a modest target and hits it with aplomb. There's something to be said for that.
If you liked Lara Croft and the Guardian of Light, then you will like Temple of Osiris. A few mechanical issues make the experience less than ideal, but this cheap little game can be a lot of action-packed fun.
A pleasant return to old-fashioned tomb raiding.
Lara Croft and the Temple of Osiris is a fun distraction that, while not exactly gripping, will provide several hours of enjoyable loot n' shoot adventuring. Whether you play with friends or go it alone, you'll have a well polished puzzle-platforming, dungeon crawling, Tomb Raider spin-off that you won't be playing this time next month, but you won't regret giving a spin.
Crystal Dynamics' tiny Lara returns for another isometric adventure, swapping Mayan ruins for Egyptian tombs in a game that plays well with one but even better with more
'Lara Croft and the Temple of Osiris' is a suitable successor to Crystal Dynamics' isometric adventure game, but does little to impress.
A lightweight but lovable adventure in the spirit of the classic Tomb Raider games. It's not particularly deep or innovative, but it balances combat, puzzle-solving and exploration well, and the third-person visuals and level design work better here than they did in Guardian of Light. Do you still like Lara? You'll like this.