Atomic Heart Reviews
It's been said that Atomic Heart presents the Soviet system uncritically but that is certainly not the case; in much the same way that Rapture and Columbia collapsed, so too does Facility 3826. The same hubris of those supposed utopias is also on display here, and the same human weaknesses. Provided you play the game in Russian and ignore the awful “dude-bro” attitude which comes across in much of the writing, Atomic Heart is an engaging and atmospheric shooter. It’s best when P-3 shuts up and you’re just left exploring this fantastically extravagant Soviet world, shooting and slicing the variety of impressively designed robots. If this had a far better script and voice-acting, it could have been something very special.
Atomic Heart is not the Soviet BioShock, as many are quick to label it, because to "be" BioShock, you need to do everything as well as Irrational Games' masterpiece did. However, it's a game that very much wants to be like BioShock and indeed in many parts it draws clear influences from the creation of Kevin Levine. So, those of you who like this kind of "thinking FPS", with strange content and setting that your eye is not used to, you may find something very interesting in Atomic Heart, which is already leaving its touch in the industry for many pleasant and also for many not so pleasant reasons.
Review in Greek | Read full review
Mundfish threw everything but the kitchen sink at this one, and I wish most of it worked for it. Atomic Heart is good when you’re using the various guns which have been upgraded to your liking, and you get the time to explore these gorgeous and detailed environments with strong artistic direction. What’s not so good is that the protagonist is completely unlikable, the writing is cringey, and the combat encounters are either completely exhausting or totally worthless to engage in. A first-person shooter where it’s better to not fight seems to be missing the point. Atomic Heart is certainly an ambitious, gorgeous, but ultimately disappointing and flat first-person shooter that I cannot recommend.
Atomic Heart is a very odd game; as much as you can list positive and interesting points, you can precisely list many shortcomings, weaknesses, and critical flaws that hurt the game experience. That being said, the game, like its name, has a big heart that can fascinate many people and remind them of the games that have inspired it.
Review in Persian | Read full review
Atomic Heart is a surprising and often impressive game, with brilliant technical/artistical values and a varied gameplay capable of mixing many different elements. It manages to stay intriguing and interesting for all it remarkable length, even if it suffers of balancement issues and of a lacklustre and forgettable open world. If you love narrative FPS experiences, this is one not to miss.
Review in Italian | Read full review
Atomic Heart is a fun and challenging twist on the standard shooter formula.
While not flawless, Mundfish has succeeded mainly in their debut game. Gorgeous settings with a distinct sense of style and surroundings set Atomic Heart apart, especially its unforgettable robot twins. Despite its interesting concepts and combat mechanism, however, it suffers from technical and pacing issues that lessen its overall quality.
Atomic Heart presents itself with great ambitions and a huge love for other videogames, but ends up being a mishmash of ideas in a boring product, sometimes amateurish and potentially with a rotten heart.
Review in Portuguese | Read full review
And no matter how good it looks, it doesn't make up for the bland characters, the annoying world design with a useless map I didn't mention, the immature and ridiculous script, the odd sexism and the sense that you're playing something you'll likely regret.
It’s flawed, but there’s still a LOT I liked about the game. The combat is slick, the world design and visuals are fantastic, and the story definitely kept me intrigued right until the very end. It could have just done with trimming a bit of its filler, whilst a bit more development time could have seen the more obvious technical hindrances ironed out.
Atomic Heart has been steadily building up steam for the longest time now, but the final product hasn’t quite matched up to the hype.
Atomic Heart's fascinating settings and story, even combat systems are enough to attract worldwide gamers. However, be careful since the empty, lifeless open world is packed with bugs that hinder proceeding. Even the unfriendly UX is taking part in fading the charm of its strengths, the actual gameplay.
Review in Korean | Read full review
Atomic Heart is a solid yet over-indulgent first entry from a developer that maybe had more ideas than it could manage at once. The individual atoms and particles have wonderful potential, but their quantum connection to each other feels wholly missing thanks to their competing directions. I have hope a sequel could deliver on the fantastic premise and stellar world-building, but just like nuclear fusion, it’s an optimistic dream rather than an exciting current reality.
Atomic Heart wants to be many things but ultimately ends up being none of them, apart from being woefully apathetic about itself. Undoubtedly, years of delays, rescoping and restructuring have left us with a conflicted piece of work that most of the time bores, unsettles and is unable to stay tonally consistent for very long. One of the most frustrating, confusing games I’ve played in a long time.
Atomic Heart is the new open-world first-person shooter with RPG elements developed by Russian studio Mundfish and published by Focus Entertainment. From the beginning we will be captivated by its powerful setting and we will enjoy the powerful visual display that this dystopian Soviet Union of the 50s presents us with. It is impossible for Bioshock not to come to mind -and that can only be good- although at the time After playing it, many mechanics will also remind us of the last Far Cry. It's not quite round due to certain design decisions, and because of the wasted open world, but the game is fun and also a challenge, so we can only recommend it without any doubt.
Review in Spanish | Read full review
Atomic Heart's world is imaginative and filled with some impressive moments but the protagonist ruins the campaign with his attitude.
Atomic Heart had the potential to be a masterpiece, but the overly ambitious team at Mundfish decided to add RPG and open world mechanics, which felt unsuitable to the overall experience. Is it a good game? Yes, but it could’ve been better if the studio focused on providing a high-quality linear action-adventure game. Anyway, it's a good start for Mundfish as a new studio, and I'm excited for their future projects.
Review in Arabic | Read full review
Atomic Heart is a good game. It is not the miracle that was expected in 2017, when the first images of Mundfish's uchrony went around the world, promising interaction that is far from the truth today. The title, however, is solid, with an engaging (but already seen) storyline, a dense setting (that could have given more), and a broken combat system. On the whole, Atomic Heart will not revolutionize the action RPG genre, but I am convinced that it will make its way into the "must have" list of all fans. Then again, it is not always mandatory to change the world, but the important thing is that there is quality, and this is not lacking in Atomic Heart.
Review in Italian | Read full review
With the environmental glitches, an odd narrative, and too much imitation of two iconic games, Atomic Heart lands in the middle for me. Not bad, not great, just fine.
Atomic Heart offers an unique style and atmosphere with exciting gameplay and an incredible soundtrack. The game, however beautifully crafted, falls short in various departments. The protagonist is absolutely awful and shows no interest in all the stuff that is going on in the world of Atomic Heart. That also leads to not really wanting to explore the world to find all the secrets, because the protagonist just doesn't care.
Review in Dutch | Read full review