Redfall Reviews
Redfall makes concessions to work as a middling multiplayer game at the expense of a promising single-player experience.
Redfall is an open-world game that retains some of the greatest virtues of Arkane's design, but is weighed down by certain issues related to the genre to which it belongs. Possibly it will be a game that becomes something much bigger in the future, but finishing it has left me with mixed feelings. Right now I feel that, despite its successes, what shines most about Redfall is the promise of what it could become... And I don't know if this ends up speaking well or badly of the game.
Review in Spanish | Read full review
The combination of open-world and supernatural foes has become increasingly wearisome in the last few years, and immediately after playing through Dead Island 2 I wasn’t particularly looking forward to Redfall. However, Arkane Austin should never be underestimated for putting their own spin on a genre, with Redfall offering enough surprises and memorable moments so far to set it apart from the open-world crowd.
Redfall will be a good game for when all the technical problems that launch treasures are fixed. Arkane's good hand in terms of setting and gameplay is moved to the background due to errors and failures and despite everything, this exclusive is very fun, despite innovating rather little.
Review in Spanish | Read full review
Immersive sim meets four-player co-op in this vampire themed first person shooter that features competent gunplay but a lack of ingenuity in its challenges.
In no way is Redfall groundbreaking - but sometimes all a game needs to be is fun to play, and Arkane has created an experience that offers a good time.
Redfall is a serviceable first-person open-world shooter with perhaps the most needless "RPG layer" in the history of always-online games. Tools that might make the sandbox more fun are arbitrarily spread across four separate playable class characters. Weapons you enjoy using will lose effectiveness as you "level up" with the game's pointless progression system, which only hinders the otherwise interesting campaign. There are far too many similar shooters out there that simply do almost everything Redfall is trying to do, only far better. Redfall struggles to grasp an identity of its own in a very noisy market. While embers of fun do exist in Redfall, it's maddening that this is the product of the legendary studio that gave us Prey. Arkane is very clearly out of its depth with Redfall.
Redfall isn’t the game anyone wanted it to be, and what is there is just OK. It’s a freak show, a roadside attraction, inviting you and your friends to come and gawk at one of god’s failed designs for an evening or an afternoon. The longer you stay, the less fun it gets, but curiosity and the low cost of admission (for Game Pass subscribers anyway) is likely enough to keep up a slow trickle of players.
There's definitely a decent time to be had with Redfall (especially in co-op) in spite of some baffling design decisions, but given Arkane's track record, it's hard not to be deflated by what Redfall could have been compared to what it actually is.
Arkane's open-world vampire shooter has some of the developer's trademark spark, but is let down by an identity crisis and technical woes
Despite occasional flourishes, Arkane's latest game feels fundamentally at odds with itself
Redfall is a compelling adventure with killer combat and an atmospheric setting in which you can easily lose a weekend. Even though it feels watered down by Arkane’s systemic standards, it’s an ambitious, primarily successful experiment full of narrative nuance and unique ideas. Hopefully, Redfall’s shakeup of the genre will pave the way for more inspired looter shooters in the future and, selfishly… another immersive simulator?
Redfall isn't as unplayable as some of the most intense reaction might lead you to believe. That said, we found it to be a rather mindless experience, often finding ourselves going through the motions. And when considering how it falls short in ways we wouldn't have expected from an Arkane title, the game is sadly a disappointment.
Redfall is a broken mess that serves as the worst kind of Xbox Series X|S representation and a huge stain on Microsoft, Bethesda and Arkane's reputation going forward.
Review in Russian | Read full review
Redfall is an indecipherable mess. Many technical problems destroy its playability, making it still fun when played with friends, but otherwise it is clearly an incomplete game.
Review in Italian | Read full review
I had fun playing Redfall, both solo and with friends. There’s a definite Salem’s Lot vibe to a New England town oppressed by a vampire apocalypse. All the characters are interesting to play and the monsters are varied. Still, Redfall does not revolutionize the open-world shooter, or even really evolve Arkane Austin’s by-now familiar formula. Redfall feels like the product of a reliable game plan that’s due for an update.
There is a lot to enjoy with Arkane's latest, even if some aspects don't feel as fleshed out as they could be. The game looks and plays great on PC with several graphics options, including performance and ultra-performance modes. Although the gameplay could use more variation, the locations and enemies in Redfall are a lot of fun to experience with friends. Redfall does more right than wrong in a gaming genre filled with multiplayer shooters competing for limited screen time - and it's worth a try, especially for friends who've dreamed of forming a group of vampire slayers.
Redfall is one of the worst-performing games I’ve played in years, and even when it’s working, it’s undercooked and uninspired. It’s impossible to say if this is the case, but Refall ‘feels’ like a game that has succumbed to too much compromise. There’s a world where there’s a great version of this concept, complete with a much grander vision, however, we sadly don’t live in that timeline.