Redfall Reviews
It just makes no sense that Microsoft promotes this game as this grand co-op experience but then put in place every system known to man to hinder that process or make it harder than necessary; no quick match in a multiplayer game in 2023 is ridiculous. Sadly, Redfall is a prime example of what current day Xbox has become, the potential for greatness is there but they can’t get out of their own way to reach it.
With Redfall, Arkane strayed a bit too far from its roots and couldn't nail the landing. While the core gameplay is fun, and there are moments of brilliance that harken back to Arkane's glorious portfolio, most of the studio's strengths clearly do not mesh well with the open world genre, as exemplified by the disappointing safe house missions. Additionally, the writing is very uneven, never succeeding in making the player care about any of the characters, and the co-op mode adds little substance.
Redfall is a bigger and much more deliberately paced game than I was expecting. Fun in multiplayer, I found that I enjoyed it even more solo. Creeping around with a sniper rifle, shooting vamps with stake launchers from afar, I was able to play Redfall as a stealth game, which was highly enjoyable. Some technical issues still need to be ironed out, but there is a lot of fun here for folks that vibe with the spooky open world.
There are so many things wrong with Redfall; every element feels plagued by poor decision-making. The visuals are dated and buggy, the story is paper-thin and filled with annoying archetypes, and the gameplay is floaty, unsatisfying, and generic. Don’t even get me started on the atrocious AI, which can’t even make its way around basic objects. If Redfall was truly developed by the Arkane Studios I love so much; it must have been under difficult circumstances. Rarely do games like this exist without low budgets, tons of studio interference, and short development cycles. I don’t blame Arkane, and nobody should, but Microsoft needs to rethink their entire strategy if this is what we can expect from their AAA exclusives going forward. Keep the casket closed for this one.
The more fantastical elements of Redfall fail to impress, but the everyday detail of its setting manages to shine through, surfacing little stories left in the wreckage. The problem is that, even if you’re willing to dig for those moments, they’re still overshadowed by the glimpses of another, larger story: the one that explains how Redfall came to be released in such a state as this.
Redfall was conceived with a bunch of promises around it, the real vampiric apocalypse is that it coulnd't hold up to any of those. Looking as a last get game with loading textures and an incredibly dumb AI. This game looks more like a concept or an alpha version than a Microsoft Game Studios final product.
Review in Spanish | Read full review
Even apart from the technical problems, Redfall doesn't manage to convince in any way or to reach the quality of other genre representatives.
Review in German | Read full review
Between the failed infiltration and dreary fights, Redfall leaves us with a particularly bitter taste.
Review in French | Read full review
The best word to describe it is that “it is a very simple game”. Redfall is fun, but not exciting. The formula is there, waiting to be polished, covered in a thick layer of dust full of bugs, poor animations and missing features. As a fan of Arkane, they'll have me first in line when they buff it. A server is very given to getting hooked on products of this style, which I end up loving, but you also have to admit and explain where they have been wrong, because a good review is also an opportunity for improvement. My advice is the obvious: try it on Xbox Game Pass for yourself and judge. More than one of you will be surprised… for better or for worse.
Review in Spanish | Read full review
Without mincing words, Redfall would have needed a more extensive development cycle, and a bit of courage in the realization of the structure.
Review in Italian | Read full review
Redfall feels like a victim of the great, Game Pass machine. A game with heaps of style and potential that ultimately falls short in core areas like story, mission variety and technical performance. I can’t help shake the feeling development may have been rushed in order to fill a gap in the subscription service’s exclusives release schedule. It’s fun in parts and its wider potential occasionally manages to shine through, but it ultimately serves as another reminder that Microsoft’s first-party offerings still lag behind the best the industry has to offer.
As long as you don't mind the truly daft AI making things a bit mindless, Redfall is a good-enough co-op action game, but it makes me sad for the vampire-hunting immersive sim Arkane could've delivered.
With rich, beautiful open worlds, a multitude of weapons, and a wide variety of enemies to square off against, Redfall amazes. Players won't regret staking their claim on Arkane's latest masterpiece.
Redfall is an initially compelling game, but once it bears its teeth the sheer lack of quality propped up by unfinished ideas is abundantly clear.
Redfall resembles the vampires it's based on. It lacks identity, and sucks the life out of you. Every time I see a spark of potential, it's stomped out by bugs, braindead AI, and an empty world not worth exploring. I wish Arkane well in their next endeavor, because they need to let this one die.
Redfall is perhaps one of Bethesda and Arkane Austin's most ordinary titles. A perfectly competent first-person shooter that does little to raise itself above the competition. The perfect Game Pass game that's not worth the money, but is worth a casual weekend of play.
Redfall, with its mediocre gameplay, forgettable story and generic visuals, comes closer to destroying Arkane's legacy than it does to being a properly enjoyable video game.
To say that Redfall needs major work to fix some balancing issues would be a bit of an understatement. For a game that had so much hype during its development and was supposed to be the first big game of 2023 for the Xbox family that wasn’t called Halo or Forza, it has fallen short in its delivery. There are quite a few issues with Redfall, lots of unbalance in gameplay, and plenty to correct before it can be considered a permanent and worthwhile IP.
Redfall is an entertaining, albeit shallow, romp in the FPS genre solo or with a team. Though PC seems to be performing less than favourably and next-gen consoles aren’t being pushed to their true capabilities, the game remains functional, fun and occasionally frightening.