Stray Blade Reviews
Stray Blade tries and fails to free the Soulslike from gloomy settings and opaque storytelling, falling short of both its own ambitions and the genre’s standards.
Stray Blade attempts to revamp the soulslike formula by focusing on a polished narrative, a close-knit pair of protagonists, a colourful and light game world and a potentially excellent combat-system. Not everything, however, worked as planned.
Review in Italian | Read full review
I’m sorry, I am just so frustrated by this game’s decisions. On the one hand I am all for a gaming studio taking a big swing at trying to shake up a formula; it just sucks when it turns out poorly because it just means that other developers will stick with the status quo to find success. The combat in Stray Blade for instance is trying something new but due to the overall clunkiness of the controls and the timing of the enemies’ attacks it makes it all but impossible to find success with the system in place. Stray Blade has its ups with the colorful graphics and likeable protagonist but it’s a combat heavy game where the combat just isn’t fun which makes this one hard to recommend.
Stray Blade is an enjoyable entry-level Souls-like RPG with a beautifully built world to explore. Its intriguing narrative and comical companion, Boji, will keep you entertained for its full 20-plus hour duration. Although bugs and frame rate issues are present, we would recommend Stray Blade to those looking to get a foot in the door of the Souls-like genre.
While Stray Blade occasionally shows glimpses of the care and effort Point Blank obviously put into it, the end result winds up not too convincing, mostly due to a general lack of polish and balance.
Review in Italian | Read full review
With its colorful fantasy setting, and decent lore, characters, and story, Stray Blade could have been an enjoyable action role-playing game, but having plenty of heart is not enough to make a game one that is universally worthy of playing. The clunkiness of combat, the bad level design, and the general lack of polish make the journey to the Valley of Acrea a frustrating one that only die-hard action role-playing game fans will have the stomach to complete.
It’s a shame when a game is built around a mechanic, only to have that element not live up to its potential. Stray Blade is all about dodges, parries and rolls, but they’re sluggish and imprecise and just don’t work very well. Aside from that frustration, Stray Blade has attractive art and level design, familiar action RPG mechanics, and maybe even some potential, if the combat can be patched into better shape.
Stray Blade finds its ideal size among the soulslike for novices.
Review in Italian | Read full review
Stray Blade has some redeeming qualities, though these will largely be subjective. It is easy to tell that Point Blank Games set out to create a title with passion in an attempt to offer something more unique. The visuals and art design are gorgeous, the world is interesting if a bit generic, and the general gameplay loop can be addicting if you can put up with the clunky combat. Though with that said, Stray Blade does little to warrant your attention in the landscape of today's video game offerings. If you want a souls-like RPG that you can turn on, take in the vibrant scenery, and play through whilst turning your mind off, you could do far worse. For those looking for a refined combat experience, tight controls, and rewarding gameplay, you would do best to look elsewhere.
Stray Blade has promise and could be improved with more polish and balance changes. However, the flawed combat, story-telling, progression and lead character often bring down the experience.
Overall, I honestly believe that Stray Blade could've been something a lot greater than what it ended up being. Having said that there is room for the developers to fix these little niggling issues and make this into a game worthy of your money. At the moment this title is a souls like for beginners, but even then would not prepare you to put on your big boy pants and play a game that is harder. There are too many technical issues regarding input delay and general timing to ever make you better than what this game will allow you to be right here and now.
Stray Blade is a project that tries to amalgamate different mechanics in a mix that tries to adapt to any gamer, throwing it into an adventure that on balance is only partially enjoyable.
Review in Italian | Read full review
Will Farren find a way to break the bond with Acrea?
There is no doubt that Stray Blade manages to appropriate well the mechanics that have become popular in recent years and it does so in a game that is concerned with its narrative and its fantasy look. But some flaws in the combat and exploration design end up undermining some of its best ideas, which doesn't take away its merits, but unfortunately overshadows the experience as a whole.
Review in Portuguese | Read full review
Stray Blade is not a new standard for action-RPGs for sure, though it is a good one. Plus, it is a nice example of how to make a game world alive and dynamic.
Review in Russian | Read full review
Although my journey throughout the world of Acrea has been enjoyable, I think that some of the design choices drag the gameplay experience down rather than enriching it. The basic crafting system feels like it’s been added to gate the loot (armors and weapons), while the character progression for both protagonists is quite linear and uninteresting.
It could be a good option for newcomers to the Souls genre. Its filled world and unique atmosphere will also attract you.
Review in Turkish | Read full review
"Stray Blade" might not go down in history as one of the best Soulslike games out there, but it tries plenty of new things and for that it deserves some credit.
Looking a little different than your usual Souls-like isn't enough to make Stray Blade worth checking out. Unless you've always been keen to explore the genre but aren't skilled enough to actually play the games -- in which case, I guess, here's your chance to try one with a much lower difficulty level -- it's hard to see who'd really enjoy it.
There are things to love here, and there is visible potential within reach. A lot of the major problems with this game could be fixed. That said, with combat as poor and as prevalent as this, Stray Blade is very difficult to recommend to anyone.