Sea of Stars Reviews
Overall, Sabotage’s retro-inspired RPG is a strong offering that is doubly impressive considering it’s only the second project from this budding indie studio. There are too many points to expound upon — be it the soundtrack, story, combat, gameplay, or graphics — but they are all skillfully implemented. Even on the technical side, there are no complaints. Sea of Stars is simply a really fun, well-rounded game that any fan of RPGs will surely enjoy.
Sea of Stars' well-considered inspirations are shot through with smart, modern sensibilities, creating a more-than-welcome addition to the contemporary throwback RPG club.
Sea of Stars may not truly recapture the magic of '90s RPGs, but it's still a polished, enjoyable blend of old and new.
Sea of Stars is an excellent tribute RPG that channels the best parts of its ‘90s-era forebears. It's not wholly original, but there are enough twists in its story to keep it interesting after the combat loses its luster.
What I find most remarkable about Sea of Stars is that, despite not caring all that much about its characters, the gameplay was good enough that I was invested throughout. Managing the meters of each battle, and exploring the colorful landscapes and dungeons that connect them, is so entertaining that my quibbles about other aspects couldn't bring the experience down. The story isn't especially compelling, but it perfectly serves the purpose it needs to: getting you from the fun of A to the fun of B without any real hiccups in between. Howard Hawks once said that a movie needs "three good scenes and no bad ones" to be great. That's what Sea of Stars has going for it. Nothing that'll bother you too much, and plenty of good.
It's a joy and a relief to realise that Sabotage hasn't merely mimicked classic '90s JRPG, but committed to understanding what makes them tick. Its nostalgia is neither gratuitous nor cynical, instead working disparate references together with original ideas into a coherent whole. While it's a little disappointing to discover that there's isn't great depth to the turn-based battles and other systems, the immense quality and detail in the pixel art, soundtrack, location design, characters and plot ensure that Sea of Stars remains a stunning achievement to the end.
Sea of Stars is a stellar throwback that appeals to fans like me who love 16-bit RPGs, but it also functions as an excellent entry point. Annoyances that hindered early games that inspired Sea of Stars are nowhere to be seen. Simple actions like moving around the world feel great, the story picks up quickly, and farming experience is effectively unnecessary. It all leads to a smooth, consistently thrilling adventure with fun combat, all in a gorgeous and inviting world.
Sabotage Studio unearths a time capsule in this incredible retro-style RPG.
Sea of Stars aims for, well, the stars, but lands somewhere a bit lower. Its charming world and brilliant combat carry much of the adventure. However, when Sea of Stars wants very much to be a narrative-driven game with a big cast of characters, it’s difficult to overlook the story’s shortcomings.
Drawing heavily from classic RPGs of past console generations, Sea of Stars creates an exciting new adventure that's also a worthy tribute to the classics.
A beautifully made retro-inspired RPG that will instantly transport you back to the 16-bit golden years, for better or worse.
Sea of Stars is a sensational achievement for Sabotage. The studio is two for two in providing impressively designed and genuinely innovative takes on classic genres. Some pacing issues aside, the complex narrative, deep and strategic combat, thoughtful level design, and fantastic visuals and music all combine to make this one of the easiest recommendations we can make. If you consider yourself a fan of old-school RPGs, you must play Sea of Stars. And if not? The execution and polish here are so good that we'd suggest you give it a try anyway. There are few games that would be a better introduction and representation of what makes JRPGs great. Sea of Stars is an instant classic and a new high-water mark for modern retro-styled indies. You really shouldn't miss out.
Sea of Stars is the new benchmark for turn-based RPGs, with sublime combat, a cast of charming characters and a soundtrack that's an all-timer.
Stunning vistas paired with a stirring soundtrack and refined combat shoulder Sea of Stars, one of 2023’s most charming RPGs.
A beautiful homage to the JRPG genre that still manages to stand on its own, while taking care to let go of all the annoying gimmicks that plagued JRPGs in the past.
As a kid growing up alongside some of those early Super Nintendo and PlayStation RPGs, Sea of Stars feels like the classics I remember; and I mean that in the purest sense. When you’re toddling about, hardly old enough to understand some of the words on the screen, nostalgia often compensates for aspects that may have grown less appealing through the years. However, if I were to dream up any old favorite from memory, I’d imagine it’d turn out something like this. Sea of Stars is endlessly charming, bright, and packing a ton of heart — another timeless addition among the classics.
Sea of Stars is a proper homage to old-school RPGs, thanks to a splendid pixel art and a combat system that, while not fully expressing its potential, refreshes the concept of the turn-based system.
Review in Italian | Read full review
Sea of Stars is a wonderful astral conjunction between the classic and the modern. We are facing a JRPG that must be played by every fan of the genre, an indie that culminates as one of the best of 2023 and that only needs to have been a little braver in its narrative to achieve perfection.
Review in Spanish | Read full review
Sea of Stars has clearly been made by people with a deep and abiding love of JRPGs. That level of passion is hard to mimic, and the result is a heavily playable game with morish visuals, a cracking story and deeply considered level design. However, while it is very good, it isn't quite perfect. Combat needed to be deeper (or at least escapable) and while the dynamism was a great touch, it wasn't enough to carry it all the way through to the end.