Tom Clancy's Rainbow Six Siege Reviews
Tom Clancy's Rainbow Six Siege has the polish of a big budget release, but the amount of content that one expects to see from a low budget free-to-play game.
Rainbow Six Siege's focus on teamwork and strategy over just aiming prowess sets it apart in exciting ways, and the constant stream of new maps and operators have made it a wonderfully varied FPS. All that new content has made it harder for new players to catch up, and I wish more work had been done to address this, but smart play and good communication will still win you more games than having the newest operator. It's got some growing pains to sort out, but the future continues to look bright for Siege.
A joyous, deep and rewarding tactical shooter.
Rainbow Six Siege is a pretty dopey military FPS at first glance, but insists players learn to work together with minimal error. Further, it invites a maddening cycle of thought—it makes me think about how I'm thinking the more I play. We were constantly disrupting our own habits.
While lone players are left cold, and hit detection can be inconsistent, the new tactical environmental destruction and tense atmosphere make for a fierce and focused multiplayer experience.
The lone multiplayer mode has great promise, but technical shortcomings need to be ironed out. Single-player fans will be disheartened by the lack of meaningful options
More than four years after the game's release, Rainbow Six Siege has evolved into not only a compelling shooter but one of the best examples of the genre.
Rainbow Six Siege is already fighting a difficult battle trying to enforce a more methodical vision of a competitive shooter. It's a minor miracle that Ubisoft Montreal has built such a solid foundation in that regard. But the bizarre progression hooks Siege borrows from free-to-play games, its dearth of content and its network problems make for an awful lot of frustration to overcome in search of those rare moments of unit cohesion.
Ubisoft’s unusual multiplayer shooter has gotten better with age
Although the single-player side of the game is weak, Rainbow Six: Siege's multiplayer modes are a huge amount of fun. Tense, thoughtful, and tactical, they play very differently to most run-and-gun shooters. While the game's content does feel a little slim at launch, there's no denying it's highly enjoyable to play - especially when you have a team of players working together.
Is it so wrong to expect more from video games? Is it asking a lot for a game to have polish and substance around its cool central idea? These might seem like questions with obvious answers, but this is what we need to ask when titles come out that feel more designed to print cash than they do to sustain a player base.
For all of the wonderful craft on show, Siege doesn't contain any surprises. It executes its plan to perfection but there's no room for deviation.
Few shooters feel as good as this to play
An FPS where your weapon should be the last thing you use, not the first, Rainbow Six Siege is a fantastic tactical shooter.
It's a great multiplayer game and well worth playing, but it certainly won't hurt to wait a bit until the price comes down. Better still, if you wait you can go and buy two or three copies with friends and play it the way it's meant to be played: As a team.
The biggest problem is its Rainbow Six Siege alarming shortage of initial content. Right now it looks more like a demo of himself
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One of the best online shooters of the generation, that's set the standard for post-game support by turning a content poor launch game into one with almost infinite longevity.
Something unlike any other game on the market.
Rainbow Six: Siege blasts through conventions with a fresh take on tactical shooters.
Rainbow Six Siege has a lot going for it when it comes to the long haul. While three modes doesn't sound like a lot, the sheer volume of variables involved will result in an experience that constantly stays fresh, even with the current pool of 11 maps. While a few other major shooters have let me down this year, I think Siege is one of the games I'll be playing the most going forward.