The Witness Reviews
I fell in and out of love with The Witness so many times throughout my time with it that by the end I was as confused about my thoughts as I was about the plot.
The Witness is a difficult yet rewarding puzzle game that will keep your mind occupied for a very long time. If you like puzzles, you'll love The Witness. But if don't like puzzles, then don't play it as it'll make you feel stupid!
Review in Persian | Read full review
Supremely well crafted and challenging
I may never figure out what's going on inside the head of Jonathan Blow – or what the deal really was with that "piss jug" picture he posted on Twitter – but there's no denying his savvy when it comes to game development.
You'll either love or hate The Witness as it will either make you feel smart or stupid. If you don't love puzzles and deep philosophical thoughts, perhaps avoid this one.
I really wish that I could have enjoyed The Witness in the way so many others seem to. I tried, really I did. I attempted to see what was so "mindtwisting," "transcendental," or how it provokes "natural epiphanies." I just couldn't though. All I saw were endless line puzzles which felt like endless padding, like the creation of the island itself was as far as the developer got in planning and then realized they had to have some sort of driving mechanism to justify it. The depressing thing about it all is that it's such a waste. The island is a lovely place, and its oversaturated colors give just the right touch to a world that is vaguely fantastical. If Blow had put some variety into the puzzles, preferably using the excellent environment to its fullest, and actually telling a story instead of the lazy minimalistic mess that we got, this title could have been a Myst for a new generation. Instead, it's a dull, frustrating, pointless hike through a lovely, colorful, dead place. If you're looking for the same effect on the cheap, I recommend a box of crayons, a puzzle book, and a nice coloring sheet. You can use the money you have left over to get a game worth your time.
The Witness is at once beautiful, intricate and alluring whilst being obtuse, unsympathetic and draining. It's not for everyone and few will see all it has to offer. It can punish as much as it rewards. Yet there is little else like it in the field of games, or indeed anywhere else, and whilst these small blemishes may prevent The Witness from being an outright classic, it remains a peerless example of videogame form.
The Witness is, above all else, a designed space. And while all videogames are designed spaces in their own right, The Witness does away with the façade that it's anything but a designed space.
The Witness is a profound experience, unlike any other and certainly intimidating in its refusal to give away its secrets for free. However, those with the inclination to buy-in and delve deep will find a trove of excellence, in the way it utilizes simple mechanics to convey greater themes. One of the most cohesive and intricate releases you can find, but not for the faint of heart.
The Witness is a masterpiece of game design and an early contender for one of the best titles of the year. Boiled down to the basics, it's just a series of increasingly complex puzzle-mazes, but the presentation and execution are stellar, and the sense of exploration really adds to the game. It captures just the right sense of maddening and enticing to keep you moving forward. Its high price might scare off some gamers, but those who give it a shot will find it to be a worthwhile experience.
The Witness is at its best when it is teaching you its mechanics simply by exploring the world and playing the game.
The beauty of The Witness is that the puzzles transcend language itself. They pull you through a broad range of emotions – anguish, despair, desperation – but, once you finally solve that seemingly impossible puzzle, you can raise your fists in the air, victorious, and maybe taunt the game a little bit.
The Witness is an excellent puzzle game, featuring many complex yet fair puzzles, a great atmosphere, an interesting narrative method and a lot of content. With no handholding whatsoever, The Witness certainly is not a game for everyone, but those who are up to the challenge will feel enriched once they solve most of the puzzles included in the game. After all the delays, Jonathan Blow and his crew fully delivered.
When The Witness can give the player just enough of a push, it communicates these ideas in beautiful ways. When it leaves the player to their own devices, or throws too many rules into a single area or panel, then its philosophies and ideas wind up lost in translation.
Its insistence at not providing answers and straying away from the safety of regular rewards can be off-putting. The Witness wants to be more than a game filled with puzzles, but Blow's singular vision lets it down.
I never thought I'd like a puzzle game this much, and I can't believe a game that isn't a JRPG is a game of the year contender to me. Jon Blow and Thekla have really created something special here, and while it has been a very long wait (I hope that the next one doesn't take eight years to complete...), the long development time has been used to good effect. The Witness is so much more than puzzles in an open world. It is itself an enigma and puzzle, and something far greater than the sum of its individual parts.
Not so much filled with "a-ha!" moments. They're more like epiphanies.
The Witness is one of the most fulfilling games I've played in yonks and it accomplishes a rare feat. It's varied, playful, elegant, mysterious, challenging, and intensely focused all at the same time.
The Witness is a challenging and eye-opening puzzle experience that has been designed with such precision that it can alter your thought process for a long time.
The Witness offers challenging, if somewhat repetitive puzzles in a world soaked with unique artistic style. If you like maze puzzles, have the patience of a Shaolin monk and are interested in an experience that can only be described as challenging, repetitive and yet meditative - this game is for you.