Lords of the Fallen (2023) Reviews
I remember reviewing Code Vein in 2019. Dark Souls had inspired that game in very wrong ways and in turn it had made me swear off reviewing Soulslikes not made by From Software for the some time. Saying Lords of the Fallen did the same would be unfair but that doesn’t mean I don’t have some harsh words for the developers…
Review in Turkish | Read full review
While the Umbral Lantern was a creative and fun mechanic, it was not enough to look past the sluggish boss fights and complicated level design. Lords of the Fallen failed to bring anything different or better in the bloated Soulslike market
Review in Arabic | Read full review
You can show Lords of the Fallen to someone and say that it is Dark Souls 4 has leaked. Chances that people will believe are pretty high. But this build is not so polished as you would hope.
Review in Russian | Read full review
Lords of the Fallen is a great addition to the Soulslike family. The game feels familiar but brings some welcomed changes that I think many people will enjoy and find challenging. There are so many secrets to experience and there are a ton of different character archetypes to try out. You will encounter the occasional hiccup or quirk but it doesn’t kill the experience. If you are looking for a new challenge, this is a great game to jump into.
Lords of the Fallen feels like a passionless soulslike, relying on the same old tricks to make its experience "difficult" all the while failing to lean on its most innovative ideas.
I am quite sure that some people will absolutely love the intensity of the horror and dark fantasy that infuses Lords of the Fallen. As cartoonishly silly as it comes across by trying so hard, it is technically impressive. Similarly, the game is perfectly solid mechanically, and while it does have some issues with pacing and the design of some boss battles, it is, for the most part, very playable. I had more fun with this than I think it deserved, and while I’m not sure whether I was laughing with it or at it most of the time, I was definitely laughing and having fun with it. Who knows? Perhaps satirising the self-seriousness of dark fantasy was the entire creative point and if so, bravo developers, you nailed it.
Lords of the Fallen is full of good ideas and has the qualities to be a great Soulslike. But, in order to reach its full potential, some enemy mechanics and technical issues must be addressed.
Review in Portuguese | Read full review
There's a lot to enjoy in Lords of the Fallen, especially with its phenomenal dual-world reality that adds a layer to exploration. Slaying bosses and trekking ahead may not always be a delight but what's here is still very good nonetheless.
Poorly balanced, janky, confusing, and simply not fun, Lords of the Fallen is a prime example that just because you can make a Dark Souls clone doesn't mean you should.
Review in Finnish | Read full review
I was obsessed with Lords of the Fallen during my entire run with it, and happily looking to dive back in once I have some free time. Hexworks has improved upon the original in every single way and is now a studio I am going to keep an eye on.
While Lords of the Fallen has some great ideas and foundations for a successful game, it’s trying far too hard to reinvent itself that a less is more approach to the game would’ve seen a much tighter and more fun experience overall.
Lords of the Fallen is a title we highly recommend to all action-RPG fans, especially if you're a fan of the soulslike subgenre. What we initially thought was little more than a gimmick turned out to be the most impactful variable introduced to the subgenre since it rose to prominence. The new take on the core level design concept, combined with a satisfying combat system—though not entirely free of flaws—made our experience with Lords of the Fallen truly rewarding, at times even surprising.
Review in Italian | Read full review
Lords of the Fallen is an imperfect title, with numerous aspects that could have rendered it better, but it is still one of the most interesting soulslike games around. Some of the innovations introduced in this title make for a first run with great interest and, were it not for the technical problems, Lords of the Fallen could have aimed even higher.
Review in Italian | Read full review
Lords of the Fallen (2023) is a competent soulsborne game with everything it needs to have to be considered an instant classic. Unfortunately, some very bad game design choices and execution of most basic game mechanics hampers the experience considerably.
Lords of the Fallen far exceeded my expectations and has instantly jumped to be among my favourite Soulikes franchises alongside hits like Nioh and Remnant. The huge interconnected world was a joy to explore and the huge variety of weapons, armour and stats lets you really customize your character to your liking. If it wasn't for the performance issues this would be a near flawless experience.
While I enjoyed exploring Mournstead and appreciate what Lords of the Fallen brings to the soulslike formula, it ultimately fails to maintain consistency throughout.
Lords of the Fallen is one of the better Soulslikes we’ve seen in a long time, but some design choices hold it back from true greatness.
after all this waiting and the beautiful early showing of the game, Lords of The Fallen the hope was on it to provide something unique and successful . Despite the beautiful design of the worlds and the use of some tools, it failed to establish the game in the genre it is based on and provide good bosses, in addition to that are the major technical failure that plagues the game. All of this makes it one of the most frustrating games of the year.
Review in Arabic | Read full review
Lords of the Fallen can take and sweep the house with the 2014 release. It's a game with its own charisma, very rewarding artistically, and with ideas that fit the genre like a glove. I only regret that it didn't debut as polished as the standards demand, but I trust that HEXWORKS will update it over time to become a game that achieves excellence.
Review in Spanish | Read full review
The team does a fantastic job of world building, while making a challenging and rewarding game. The game may start out as rather linear, but as you open it up and spend a few dozen hours in the game it really starts to excel at basically everything.