Street Fighter V Reviews
Street Fighter V is an unfinished game. The engine present is solid enough, but it could have used much more fleshing out. Like many Capcom releases these days, give this one a few more months (if not years) so the company can iron out the kinks.
Street Fighter V feels more like an irritatingly incomplete service than a game that cares about its legacy.
Don't let the score fool you, Street Fighter V's gameplay is phenomenal. What isn't so hot though is the completely rushed game that surrounds it.
In its current state, I cannot recommend you spend $60 on this title. It is honestly not finished by any means. I understand that Capcom has promised many things to come in free updates, but if that is the case, maybe they should have waited until March to release the full game. The online is far too spotty, and the single player content is a joke currently. Don't get me wrong, the game play itself is fantastic.
When the promised updates in March come around, maybe Street Fighter V will live up to its potential but right now it feels incomplete.
All-in-all, the gameplay has improved a lot and the new characters are fun to play with. If you are more of a single player person, then it may not justify its worth. If you like to compete in the multiplayer mode, then it is an excellent game which will keep you occupied for hours on end.
Street Fighter V is one of the hardest things that I’ve ever had to definitively give a grade to.
Street Fighter V is a technically sound, and all around well designed fighting game. Unfortunately without being able to report on the online matchmaking in any mode at all, modes missing like a fleshed out story that makes sense and has closure, challenges, and inability to purchase or investigate prices for in-game currency make this a tough game to recommend as a day one purchase. Capcom has some great plans for a well supported 2016 for Street Fighter V, and the ability to cross-play between PlayStation 4 and PC might be an attractive option for some. At this point it's impossible to say that it's a must-own for the casual or much less than big fighting game fan collection, but will hinge on your trust in Capcom to refine, patch, and deliver content throughout the year for Street Fighter V.
As the fifth proper entry in one of gaming's biggest franchises, Street Fighter V had a lot to live up to.
There's a great game in Street Fighter V, but only if you're willing to learn the hard way. Capcom will need more than the few thousand competitors following the Capcom Pro Tour to make this game, and the series as a whole, sustainable for the future.
Capcom moves the venerable series forward, but not without taking a couple steps back.
Street Fighter V legt den bisher schlechtesten Launch des Jahres hin und sollte auch in der aktuellen Fassung eher ausgelassen werden. Hardcore Fans können den Titel zwar noch als gutes Trainingslager bzw. verlängerte Beta benutzen, aber für den Rest heißt es wohl noch bis März bzw. Juni zu warten, bis man ein vollwertiges Spiel mit ausreichend Inhalt für sein Geld bekommt.
Review in German | Read full review
Street Fighter V has all of the makings of a fantastic fighting game. Unfortunately, that is all it has: makings. There are some performance issues to go along with a serious lack of content that is meant to constitute a full game experience, which is criminal, to say the least.
Street Fighter V is the skeleton of a great fighting game
Street Fighter V excels at offering a polished and enjoyable fighting experience, but not much else. This is a game aimed at highly competitive players, while the rest of the audience will probably feel rather underwhelmed with what they get.
Street Fighter V is loaded with meaningful changes and improvements to its namesake's divine infrastructure. As a game—a full-priced package sold under the assumption of a finished product—Street Fighter V is destitute and disappointing. Its value and service will expand and evolve over time, though one has to question the wisdom and motive of releasing Street Fighter V in its present condition.
Street Fighter V feels like a great game in the making - literally, in the making. The unfinished story mode that feels cheaply tacked together and the distinct lack of single-player focus makes me think that Capcom is hoping that players will forgive the day-one let downs by throwing updates at the game post-release.
Nearly a year on, Street Fighter V still doesn't quite feature the sort of content a modern fighting game should pack in, and this limits the number of casuals and newcomers that could potentially be brought into the scene. Definite improvements have been made in the last twelve months, though, and whilst there is still work to be done and there are some hard-to-ignore graphical issues that dominate screens, if you can add the DLC characters into the roster through unlocking or purchasing, there is no better time to jump into the Street Fighter V ring.
'Street Fighter V' stops short of being an online-only experience, but players need to want to play online nearly all of the time to get much mileage currently. The roster is impressive, but undercut by the game's insistence that players pre-select a single character before going online. In essence, the fighters are more accessible than what the game modes facilitate, but there's no denying how each human vs human match can be marvelous. With the framework in place, and an incredible fighting system delivering on being a new numbered 'Street Fighter' installment, what's left is for Capcom to deliver on their promised content and feature pipeline.
Street Fighter V looks and plays exactly like how you'd expect any instalment in the series to, but there's something unfinished about it, something that makes you feel the series has taken a giant step backward.