Sword Coast Legends Reviews
It sounds good, it looks great, but you can get a more immersive experience out of Neverwinter Nights 2, and while it might take a little bit of work to get going, it's definitely worth it for the experience. Still, Sword Coast Legends might be a good one to have in your library, especially if you're curious.
Sword Coast Legends is a decent game with a compelling story and some rather excellent voice active. It's brought down heavily, however, by excruciatingly long load screens and the chance of hitting a game ending bug.
Multiplayer felt flat, primarily due to missing the charm of sharing in and adventure that either one of us (my buddy) or I made, which is what a big part of the allure of D&D is; living the games that your friends and you build. Picking up someone else's adventure and running through it can be enjoyable and Sword Coast Legends is certainly that. If you have recently finished Divinity: Original Sin or Wasteland 2 and are looking for some rock-solid console RPG goodness then Sword Coast Legends can certainly scratch that itch. Not quite on par with Neverwinter Nights 1 or 2 of old in terms of campaign creation or single-player story, but still an incredibly welcome trip through a classic Dungeons & Dragons adventure from the comfort of your couch. Sword Coast Legends on PlayStation 4 is a faithful adaptation of a solid D&D throwback.
Sword Coast Legends has most of the parts but struggles to integrate them into a seamless whole. Based on the fanatically popular pen-and-paper RPG, Dungeons and Dragons, it attempts to emulate some of the classic isometric titles from the past like Baldur's Gate and the legendary Planescape: Torment. In some regards, it certainly succeeds. Unfortunately, the fact that it is set in such a rich fantasy world like the Forgotten Realms ends up hindering its success in the end.
Sword Coast Legends is a decent CRPG let down by an overall lack of imagination and irritating difficulty spikes.
As you come to grips with the tactical combat and progression systems, Sword Coast Legends may start to grow on you. For those who can see past its long loading times and other shortcomings, there's an RPG here well worth the price of entry. However, for casual fans of the genre looking for something upbeat, this n-Space swansong is likely to disappoint.
Sword Coast Legends is a worthwhile top down RPG, but is let down by some aspects that would disappoint those it's appealing too. The rest is the confines of your typical RPG, but I think experienced players of the genre will have quite a good time with this. It's not the refreshing kick everybody needs, but it's good enough.
There's a reasonably robust toolset that allows people to create their own adventures, and this helps extend the long-term value of the game if you can get a group of friends together for some play sessions. But, unfortunately, there's just not enough to Sword Coast Legends to make it the truly classic game that I wish it could be.
Will be remembered for its potential, if at all
The core of Sword Coast Legends has potential. The single player story is fine, but not remarkable, and the capacity for multiplayer is welcome but ultimately disappointing. The best thing about the game, seemingly, is that it's sort of like a set of tools that could be used (if you're ambitious enough) to create something very cool. The game just doesn't quite make it cool enough by itself.
Sword Coast Legends is a straightforward, average game with some unique and interesting ideas that are yet to be fully realized.
The developers have already shown they're willing to listen to player complaints and have rolled out some fixes and announced a steady stream of new content, including plots that sync with recently released D&D campaigns. D&D has evolved and improved significantly since it was first released, and it's possible that Sword Coast Legends will, too, if players are willing to stick around after its rough launch. I'm hopeful the game will because it's probably going to be a while before Wizards is willing to lend its tools to anyone else.
Sword Coast Legends promised a true multiplayer RPG. If it doesn't live up to that, does it still have something to offer?
Sword Coast Legends features a reasonably strong campaign as it advances and is great to listen to and look at, however it can be terribly linear throughout. The shallow combat system, with lack of skill variety and shallow dungeon master mode detract just a little too much and stop the game being great.
It's a pity that the failings of this game will probably discourage any real development on future hardcore D&D CRPGs. Other than Trent Oster & Beamdog's upcoming Baldur's Gate "1.5" sequel, there isn't likely to be much in the way of good news for fans of the license.
There's so much missed potential here that it's a bit frustrating. Game updates are coming so maybe one day...but not today.
With boring combat and a limited custom campaign toolset, Sword Coast Legends fails to capture the spirit of a true pen and paper role-playing experience.
A drab, clichéd campaign and lackluster multiplayer tools make this PC RPG pale in comparison to other recent offerings
In fact, in a few more months (or even years), Sword Coast Legends' creation tools might be a powerhouse. If n-Space remains steadfast and keeps working on them, this might eventually be the digital Dungeons & Dragons many were hoping for. People won't mind buying new adventures, classes, and races if they come out alongside new pen-and-paper releases! But don't blow all of your goodwill with sectioned-off content. As a Dungeon Master, I'm selfishly rooting for you. Just no more gods-damned 3x3 light grid puzzles.
Sword Coast Legends is a solid game who's one saving grace is its infinitely customizable DM mode. Fans of isometric RPGs or players looking for a traditional D&D experience won't be disappointed with Sword Coast Legends. The Dungeon Master mode is especially great for groups looking to transition from pen-and-paper to something more streamlined yet still robust.