Sword Coast Legends Reviews

Sword Coast Legends is ranked in the 19th percentile of games scored on OpenCritic.
55 / 100
Oct 23, 2015

A straightforward cliché that feels out of place in the new wave of cRPGs.

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Leif Johnson
Top Critic
5.5 / 10.0
Oct 27, 2015

Poor creation tools and an aversion to genuine, interesting decision-making keep Sword Coast Legends from succeeding.

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6.8 / 10.0
Nov 2, 2015

A drab, clichéd campaign and lackluster multiplayer tools make this PC RPG pale in comparison to other recent offerings

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6 / 10
Nov 5, 2015

Sword Coast Legends promised a true multiplayer RPG. If it doesn't live up to that, does it still have something to offer?

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4 / 5.0
Oct 20, 2015

The combat and overall gameplay mechanics can prove a bit shallow at times, never offering the depth or tactical veracity of Pillars of Eternity, but as a hybrid of Baldur's Gate and Neverwinter Nights, Sword Coast Legends is a game that mostly excels in all that it tries to do. Post-release will be an interesting time, though, as the limited and sometimes restrictive options are opened up and iterated on by N-Space. Until that time comes, however, it's a good game with the capacity to be great.

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Unscored
Oct 21, 2015

It's absolutely true to say that you get out of Sword Coast Legends what you put in, but right now there just aren't enough reasons to put much in.

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Unscored
Oct 19, 2015

Above: The Sword Coast Legends team really likes oozes. One early dungeon has three different types.Image Credit: Jason Wilson/GamesBeat

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6.5 / 10.0
Aug 9, 2016

Sword Coast Legends is a decent CRPG let down by an overall lack of imagination and irritating difficulty spikes.

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6 / 10.0
Oct 31, 2015

In fact, in a few more months (or even years), Sword Coast Legends' creation tools might be a powerhouse. If n-Space remains steadfast and keeps working on them, this might eventually be the digital Dungeons & Dragons many were hoping for. People won't mind buying new adventures, classes, and races if they come out alongside new pen-and-paper releases! But don't blow all of your goodwill with sectioned-off content. As a Dungeon Master, I'm selfishly rooting for you. Just no more gods-damned 3x3 light grid puzzles.

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5 / 10
Aug 3, 2016

As you come to grips with the tactical combat and progression systems, Sword Coast Legends may start to grow on you. For those who can see past its long loading times and other shortcomings, there's an RPG here well worth the price of entry. However, for casual fans of the genre looking for something upbeat, this n-Space swansong is likely to disappoint.

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Oct 23, 2015

That said, Sword Coast Legends works best as a co-operative multiplayer experience with a knowledgeable and patient dungeon master either in dungeon crawls, user-created modules, or the story campaign. Its overall graphics and presentation are rough around the corners, but it's an enjoyable experience if you can convince friends to join your party. But if you're a lifelong Dungeons & Dragons fan and expect Sword Coast Legends to be the classical D&D experience it claims to be, you'll need to look elsewhere. This is one skill check it does not pass.

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Chris Wray
Top Critic
6.4 / 10.0
Nov 4, 2015

Sword Coast Legends features a reasonably strong campaign as it advances and is great to listen to and look at, however it can be terribly linear throughout. The shallow combat system, with lack of skill variety and shallow dungeon master mode detract just a little too much and stop the game being great.

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60 / 100
Nov 12, 2015

The core of Sword Coast Legends has potential. The single player story is fine, but not remarkable, and the capacity for multiplayer is welcome but ultimately disappointing. The best thing about the game, seemingly, is that it's sort of like a set of tools that could be used (if you're ambitious enough) to create something very cool. The game just doesn't quite make it cool enough by itself.

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6.8 / 10.0
Oct 29, 2015

Sword Coast Legends had the table set for it. The huddled masses had shown their willingness to gobble up isometric cRPGs with abandon. The problem is this holiday season in the consumer should probably stick to gobbling up Turkey instead.

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7 / 10.0
Oct 29, 2015

Sword Coast Legends is a solid game who's one saving grace is its infinitely customizable DM mode. Fans of isometric RPGs or players looking for a traditional D&D experience won't be disappointed with Sword Coast Legends. The Dungeon Master mode is especially great for groups looking to transition from pen-and-paper to something more streamlined yet still robust.

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6.8 / 10.0
Nov 3, 2015

There's so much missed potential here that it's a bit frustrating. Game updates are coming so maybe one day...but not today.

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Oct 27, 2015

The campaign, predictably for a title whose main focus is its editor, remains serviceable but fails to impress.

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ACG
Top Critic
Buy
Oct 19, 2015
Sword Coast Legends Review "Buy, Wait for Sale, Rent, Never Touch?" video thumbnail
70 / 100
Oct 27, 2015

With a proper DM, Sword Coast Legends feels every bit like the pen and paper game come to life. On the other hand, running modules or playing through the 40-hour single player game makes it feel like more of a standard fare dungeon crawler than a Dungeons & Dragons game. Multiplayer with a DM realizes the promise of Sword Coast Legends, conveying freedom of storytelling and imagination in real time. Come for the co-op and live-DM, but be patient with the tools as they evolve.

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Oct 26, 2015

Sword Coast Legends is a comfortable return to the D&D rules and universe, but oversimplified combat and a repetitive feel to dungeons and quests keep this game from being great.

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