I'd struggle to recommend Skyshine's Bedlam. It does have some interesting ideas and it's a fantastic setting to play around in, but fundamentally, there's a mix of ideas here that just doesn't quite work. I like that it's a difficult game, but it needs to be a fair one as well.
A punishing take on the Rogue-inspired genre, Bedlam is weird and colorful and stressful.
Shallow strategy and the lack of meaningful progression overshadow moments of amusement in this post-apocalyptic roguelike.
I enjoyed Bedlam, without a doubt: it looks great, it motors along and the fights are thoughtful as well as punishing. I don't necessarily feel like I'm going to go back to it though. While it looks lovelier than FTL, it doesn't have the drama and tension which keeps me committed to that game of endless space danger.
Overall, if you're in to punishing yourself with some turn based violence, than Skyshine's Bedlam is for you. It's not exactly polished and it still needs a little work, but it's definitely a worthwhile game.
Skyshine's Bedlam is a tough but rewarding trip through a post-apocalyptic wasteland.
In all, Bedlam is like a love letter to gaming's history, and a relatively well-written one. By staying true to the idea of the game in which Quinn/Athena is trapped, it keeps itself well-centered. The variety to the levels keeps things interesting, and there's even a deathmatch scenario early on that's almost exactly like playing a game of Unreal Tournament with low gravity.
Whether you love fretting over turn-based shoot-outs or watching people become mutant food, Skyshine's Bedlam is an apocalypse of considerable intrigue and polish.
Skyshine's Bedlam is a competent game with a lot of surface polish, but somewhat unsatisfying gameplay. While it hits all the right notes for sci-lovers in terms of aesthetic and tone, it fails to satisfy for long with inexplicable mechanics that seem difficult for the sake of difficulty and a lack of opportunities to form an emotional investment.
Not for the faint of heart
I wish it were a little more approachable, but the unpredictability hosted alongside its premise and mechanics are a lot of what make it interesting. I look forward to continuing to play around with it casually and unlocking the many secrets I feel this game holds.
Sometimes there are diamonds to be found out in the wastelands. Maybe with a different kind of combat system polish, Skyshine's BEDLAM could be one of those.
Skyshine's Bedlam is a worthy addition to my collection.
Bedlam unfortunately didn't have very many high points for me, other than having some solid gameplay that was plagued by mediocrity in its world. The sound design was nice, the graphics were lackluster and the overall experience left me wishing for an overall better experience.
Encompassing many different genres, Skyshine's Bedlam will appeal to fans of a number of different genres. It may not be revolutionary, but the harsh world of Bedlam calls out to almost all types of gamer.
If it were for its gameplay alone, Bedlam would probably be regarded as a lacking first-person shooter that would have been better if it were released 30 years ago, but when you throw in its surprisingly good storytelling and amazing sense of atmosphere, it becomes an adventure worth embarking upon
While deliciously unpredictable most of the time Bedlam is still brutally difficult, thus sadly obliterating your chances of a potentially great turn-based tactical experience.
Skyshine's Bedlam is a pretty good mix of turn-based strategy and rogue-like mechanics. However, the sheer difficulty at the beginning of a campaign and the randomized unit placement does make it very tough for players to survive their journey into the Wasteland. Already some patches are in development to solve some of these things, so the future of the game is looking relatively good.
Though the game can occasionally feel a bit unfair in combat, it more than makes up for it with its fantastic atmosphere.