I'd struggle to recommend Skyshine's Bedlam. It does have some interesting ideas and it's a fantastic setting to play around in, but fundamentally, there's a mix of ideas here that just doesn't quite work. I like that it's a difficult game, but it needs to be a fair one as well.
A punishing take on the Rogue-inspired genre, Bedlam is weird and colorful and stressful.
Shallow strategy and the lack of meaningful progression overshadow moments of amusement in this post-apocalyptic roguelike.
I enjoyed Bedlam, without a doubt: it looks great, it motors along and the fights are thoughtful as well as punishing. I don't necessarily feel like I'm going to go back to it though. While it looks lovelier than FTL, it doesn't have the drama and tension which keeps me committed to that game of endless space danger.
Skyshine's Bedlam is a tough but rewarding trip through a post-apocalyptic wasteland.
Overall, if you're in to punishing yourself with some turn based violence, than Skyshine's Bedlam is for you. It's not exactly polished and it still needs a little work, but it's definitely a worthwhile game.
In all, Bedlam is like a love letter to gaming's history, and a relatively well-written one. By staying true to the idea of the game in which Quinn/Athena is trapped, it keeps itself well-centered. The variety to the levels keeps things interesting, and there's even a deathmatch scenario early on that's almost exactly like playing a game of Unreal Tournament with low gravity.
Whether you love fretting over turn-based shoot-outs or watching people become mutant food, Skyshine's Bedlam is an apocalypse of considerable intrigue and polish.
Skyshine's Bedlam is a worthy addition to my collection.
Sometimes there are diamonds to be found out in the wastelands. Maybe with a different kind of combat system polish, Skyshine's BEDLAM could be one of those.