Top Critic Average
A punishing take on the Rogue-inspired genre, Bedlam is weird and colorful and stressful.
I'd struggle to recommend Skyshine's Bedlam. It does have some interesting ideas and it's a fantastic setting to play around in, but fundamentally, there's a mix of ideas here that just doesn't quite work. I like that it's a difficult game, but it needs to be a fair one as well.
Shallow strategy and the lack of meaningful progression overshadow moments of amusement in this post-apocalyptic roguelike.
I enjoyed Bedlam, without a doubt: it looks great, it motors along and the fights are thoughtful as well as punishing. I don't necessarily feel like I'm going to go back to it though. While it looks lovelier than FTL, it doesn't have the drama and tension which keeps me committed to that game of endless space danger.
Skyshine's Bedlam is a tough but rewarding trip through a post-apocalyptic wasteland.
Overall, if you're in to punishing yourself with some turn based violence, than Skyshine's Bedlam is for you. It's not exactly polished and it still needs a little work, but it's definitely a worthwhile game.
Whether you love fretting over turn-based shoot-outs or watching people become mutant food, Skyshine's Bedlam is an apocalypse of considerable intrigue and polish.
In all, Bedlam is like a love letter to gaming's history, and a relatively well-written one. By staying true to the idea of the game in which Quinn/Athena is trapped, it keeps itself well-centered. The variety to the levels keeps things interesting, and there's even a deathmatch scenario early on that's almost exactly like playing a game of Unreal Tournament with low gravity.
I wish it were a little more approachable, but the unpredictability hosted alongside its premise and mechanics are a lot of what make it interesting. I look forward to continuing to play around with it casually and unlocking the many secrets I feel this game holds.
Skyshine's Bedlam is a competent game with a lot of surface polish, but somewhat unsatisfying gameplay. While it hits all the right notes for sci-lovers in terms of aesthetic and tone, it fails to satisfy for long with inexplicable mechanics that seem difficult for the sake of difficulty and a lack of opportunities to form an emotional investment.