Marvel's Wolverine Reviews
Marvel’s Wolverine delivers brutal action, impressive visuals, strong performances, and plenty of details for Marvel fans to appreciate, but beneath its spectacular presentation lies a simpler game than one might expect from Insomniac Games. The combat is enjoyable but lacks depth, while exploration and traversal feel overly automated, and the story doesn't always live up to its ambitions. Ultimately, it's a solid superhero adventure with some memorable moments, but it doesn't fully realize Wolverine's potential or justify its high price for players expecting more than a Hollywood-style spectacle.
At its best, Marvel’s Wolverine delivers exactly what the character demands: fast, brutal combat, excellent animations, impactful feedback, and a Rage system that adds meaningful decisions between aggression and survival.
Marvel’s Wolverine delivers the brutal claw combat and engaging story I wanted from Logan’s adventure. Liam McIntyre is excellent as Wolverine, the environments look fantastic, and tearing through enemies is a blast. The fighting does become repetitive, and I wish the levels offered more freedom to explore. Even with those frustrations, I had a great time following Logan’s search for answers. If you’ve been waiting for a mature, story-driven Wolverine game, there’s a lot to enjoy here.
Marvel’s Wolverine is a game for those who want something old school: linear, entertaining, and lasting just long enough before moving on to the thousand other releases of this crazy gaming period. Graphically, the title is incredibly satisfying, but the game stumbles on code-level messiness. An Insomniac slip we wouldn’t have expected.
Review in Italian | Read full review
Wolverine finally has his own major game, and Insomniac is pulling out all the stops. Logan is brutal, fast, and dangerous; combat feels weighty, and the presentation frequently evokes the feel of a big-budget action movie. It is especially when the claws come out that *Marvel’s Wolverine* demonstrates why fans have waited so long for this title. Yet, as the adventure unfolds, the same flaws begin to show. Missions start to feel repetitive, major story beats are sometimes too predictable, and Logan doesn't always seem to be in the driver's seat of his own narrative. *Marvel’s Wolverine* makes a strong first impression, then, but the real question is whether that sharpness holds up over the course of twenty hours.
Review in Dutch | Read full review
Marvel's Wolverine is a brutal, no-nonsense action-adventure game that brings Logan to the PS5 with uncompromising violence and solid gameplay. As a fan of the character, you get exactly the kind of intensity you'd expect, plus a flexible ability system and a really good German voiceover. However, the scope and presentation fall short of what I would have hoped for from a Wolverine game by Insomniac.
Review in German | Read full review
Marvel's Wolverine is a frustrating mess. The narrative is ruined by poor pacing and character writing, even with the brilliant voice-over for those characters. As for the gameplay, while it is one of the best parts of the overall experience, the lifeless combat and overt handholding made for a title that was more obnoxious than fun. This is an undeniable blemish on Insomniac's time with the Marvel license and one that I have no intention of replaying anytime soon.
Marvel’s Wolverine is actually a really great game, but I came across a lot of things that did kill my momentum because of these issues. I’m curious with the ending we got, are they going to work on Wolverine 2? Or will the worlds of this game and Spider-Man collide and we might get a hint in Spider-Man 3. Now, it is up to you if you want to pick it up because you like Insomniac Games’ work. I want to say that this is a good game with an amazing story to tell. I give Marvel’s Wolverine the Thumb Culture Gold Award
Marvel's Wolverine is an atmospheric, brutal and superbly staged action adventure with hard-hitting combat and a dark story, even if its linear structure and increasingly repetitive fights hold it back slightly.
Review in German | Read full review
Marvel's Wolverine is a fine but unambitious game that's mostly carried its titular character and some simple but fun combat system.
Review in Portuguese | Read full review
In contrast to other Insomniac titles, *Marvel's Wolverine* tells its story in a direct, linear fashion, utilizing visual tools that make sense for Logan but—from a gameplay perspective—negate the sense of discovery found in other games. The plot lacks potential and the villains are not particularly well-realized; however, in terms of movement and visuals, the game does not shy away from showing Wolverine’s savage side, even if the "Logan" aspect feels too noble—and inconsistent—for that world.
Review in Spanish | Read full review
Insomniac's debut in the mutant universe is marked by some points worth noting. The studio succeeded in how it crafted and developed the game's narrative, particularly in building the relationship between Logan and Jean. The gameplay, on the other hand, performs remarkably well during combat, which is thoroughly enjoyable, but falls short in other moments, whether due to hand-holding the player or a lack of precision when needed.
Review in Portuguese | Read full review
Marvel’s Wolverine had these moments that I absolutely loved, and these others that frustrated the hell out of me. There are design choices in here; I would point straight at the QTEs when saying this, which felt pointless. The game evokes a period in gaming that I at least fondly remember, but for a modern game, it just doesn’t completely work. Throughout my entire playthrough, I kept thinking of another Insomniac game, Sunset Overdrive. I love that game. Is it perfect? No. Is it even them at their best? No? What it is, though, is Insomniac’s unique brand of crazy. There is nothing genuinely special or memorable here. There are moments where the game justifies itself, but even then, it lacks that spark you expect, and it’s a shame.
Marvel's Wolverine could have been the masterful first chapter of a new mutant universe in gaming, but it stumbles with a story filled with questionable decisions and gameplay issues that reduce what could have been one of the best games of the generation to just another forgettable game based on the creations of Stan Lee and Jack Kirby.
Review in Portuguese | Read full review
All in all, Marvel’s Wolverine is another solid release from Insomniac Games that really shines where I expected it most: in its story and its portrayal of the character. The adventure offers an original take on the X-Men universe and takes the time to develop Logan, his relationships with other characters, and especially his relationship with Jean Grey, which remains one of my favorite parts of the story. The combat is also very satisfying and lets you truly feel Wolverine’s power and brutality, even if a certain amount of repetition becomes more noticeable in the second half of the adventure and the variety of enemies could have been greater. The limited exploration and a few repetitive side activities also prevent the experience from reaching the heights I’d hoped for. Despite its polished production, excellent animations, and several memorable battles, Marvel’s Wolverine falls a bit short of expectations in my opinion and doesn’t quite reach the level of Insomniac’s Spider-Man games. It remains, however, a solid adventure and is particularly interesting for the way it reimagines Logan and his universe.
Review in French | Read full review
Marvel’s Wolverine is a streamlined, relentlessly brutal action game that captures the tone of Marvel’s angriest (and most brutal) mutant perfectly. Sure, the story fumbles its landing a little bit and the level design can feel overly restrictive, but the core act of popping those claws and tearing through a room of baddies is practically flawless. It doesn’t quite reach the heights of Marvel’s Spider-Man, but there really is a whole lot to love here. Fingers crossed, Insomniac Games spend a bit more time in this universe, because I really feel like they’re just starting to scratch the surface of something special with Marvel’s Wolverine.
Marvel's Wolverine comes highly recommended because it proves that Logan is capable of carrying an action-packed story all on his own. Insomniac has successfully captured this character’s strength and fury, all accompanied by great characters and top-notch audiovisuals. It’s true that some repetition can take its toll, but this is a straightforward, brutal, and very faithful adventure that makes you feel like Wolverine for a few hours.
Review in Spanish | Read full review
Despite its many flaws in storytelling, hand-holding, and highly linear level design, Marvel’s Wolverine is still an enjoyable game to play. I’m really interested in how Logan and Jean’s story moves forward, so I hope this game gets a sequel. The combat, though occasionally repetitive, is really captivating while being brutal and bloody as it gets. With plenty of visual spectacles and cinematic moments, it offers a short yet entertaining experience for PlayStation players.
The biggest problem with Marvel's Wolverine remains its pacing, especially during the first half. The excess of scenes, dialogue, and situations that interrupt the gameplay weighs heavily on an attempt to teach you how to play a simple game, and some missions, such as searching for a cellphone under the sofa or putting a record on the turntable to listen to the "perfect music," feel more like content created to increase the game's length than to develop the story or its mechanics. The voice acting is very competent in both the English and Brazilian Portuguese versions. Even so, I still disagree with the decision not to localize the characters' names for our language, an idea I have considered rather silly since Spider Man 2018. There are moments when the narrative could have been more ambitious, particularly in the development of the supporting characters and the relationship between Logan and Jean. The experience improves significantly once we reach Japan. By this point, the game has already introduced its main mechanics, the combat is more developed, the enemies offer greater variety, and the story begins moving toward its most important moments. The final battle is also a good way to close the campaign, especially because it brings together elements that were built throughout Logan's journey. The visual presentation remains one of the game's greatest strengths, and the depiction of Tokyo, despite its limited exploration, is among the most beautiful parts of the adventure. The portals, Rage system, adaptations, techniques, and the evolution of the combat itself make the second half work much better than the beginning, especially once the game starts letting go of the player's hand when introducing new features. Overall, I had a lot of fun with Marvel's Wolverine. It is a game that works very well when it simply lets Logan fight and use his abilities, and it also serves as a very effective entry point for anyone who wants to get to know the character better. The story is competent, but it is not extraordinary and could have developed its characters beyond Logan much more. The combat, visuals, some of the boss battles, and the evolution of the campaign after Japan were enough to greatly improve my perception of the game. If the experience had maintained the pace it reaches during its second half throughout the entire campaign, we would probably be looking at a very different score.
Wolverine's great cinematic action and compelling story are brought down by lackluster pacing and odd design choices that rarely let Logan do what he does best. It isn't bad, but it is disappointing.
