Shadowrun: Hong Kong Reviews
What it lacks in new features it makes up for in improving old ones, such as a better experiences in the Matrix as well as improved interface options.
The best Shadowrun to date, but the series is starting to go grey.
Players hungry for a meaty story should look no further. Players who want strategy will only find it sporadically
Players who have already taken this trip with Shadowrun Returns and its expansion may find themselves wanting a bit with the gameplay, and newbies will have quite the learning curve to surmount, but if you see the gameplay as an adequate means to experience the more satisfying narrative end, Shadowrun: Hong Kong more than earns your attention.
This is a game that transcends its name and should be spoken of in the same breath as the genre's best. In years to come people will be comparing the new cRPGs to Hong Kong, because it's easily a benchmark for what developers in the RPG arena should be looking at when designing their games.
If you've been round the neon block a few times already, then Hong Kong's going to feel pretty familiar, despite being perfectly solid and having a few new toys plus a wider, more ostentatious stage than ever before.
If this sounds unacceptable to you, well, we're in total agreement, as there's no excuse for a bug like this, one that should be easily spotted by anyone playing through the port, making its way into this final release version. It's a massive shame, as in terms of overall performance this third entry in the series runs well enough but there's just no getting around the freezing issue here, it needs sorting out with a patch ASAP before we can consider giving this one any sort of positive recommendation. For now, we'd steer clear of another disappointing port for Harebrained Schemes' stellar series.
A fantastic isometric CRPG that has a very well developed story and great varied combat that just might be a bit on the tedious and boring side for those not wanting walls of text to read through.
Harebrained Schemes has again struck gold within the Shadowrun universe. Refined Decking and brilliant writing as well as some genuine surprises breathe life into the fantastical future Hong Kong setting. Sadly, some pacing and level design issues stop it just short of the heights it was reaching for.
Shadowrun: Hong Kong lives up to the reputation of its predecessors and remains one of the best RPG series in recent years.
If you loved Dragonfall, you're going to really like Hong Kong.
Shadowrun: Hong Kong may be a familiar cyberpunk paradise for some and an altogether alien destination for others. However, for tactical RPG fans, it's still home sweet home.
Definitely one for newbs and phreaks alike.
Shadowrun: Hong Kong isn't the best RPG Harebrained Schemes has put out, but it's still a great game in its own right.
The story and narration is compelling and simply urges you to press on.
From Is0bel's standoffish demeanour to Kindly Cheng's evil but soothing tone, every conversation felt visceral, grounded in the world
Just like the previous two games, Shadowrun: Hong Kong has stayed with me when I'm not playing it. The flawed, moody characters and the clever use of Asian magical traditions got into my head, and when it finished, I missed all of the main characters. It takes a pretty cool game to do that. For that intensity and depth to be maintained over a series of three games is pretty remarkable.
A thoroughly enjoyable, if slightly dated, cyberpunk story that consistently strokes the heartstrings and funny bone.
'Shadowrun: Hong Kong' is an old-school style strategy experience with one of the most interesting settings in contemporary tabletop gaming. Instead of expecting the license to do all of the heavy lifting, Harebrained has instead created a good game and then set it into the mythos of 'Shadowrun'. With the inclusion of the Unity editor, this platform will only get better as time goes on.