Resident Evil Requiem Reviews
It’s only April but this already feels like a serious contender for game of the year.
The game successfully mixes old-school and modern elements. As Leon S. Kennedy, you get witty one-liners and over-the-top action sequences. As Grace Ashcroft, the experience shifts to slower, more psychological horror. You solve complex puzzles and face enemies you can’t always defeat until later in the game. If you’re a fan of the Resident Evil series—or even just curious—Resident Evil Requiem is an easy recommendation.
The Switch 2 port of Resident Evil Requiem basically sold me on the system’s potential as a whole. If other ports felt like small appetizers and proofs of concept, this felt like the real deal: I am sold on the system’s capabilities, graphical output, and overall potential. Grabbing this game on the Switch 2 doesn’t feel like a setback: you’re going to have the same experience as anyone else, with great graphics, decent enough performance, and the added benefit of portability.
Resident Evil Requiem delivers in every way that counts. It’s terrifying when it needs to be, provides compelling characters, drops them into unforgettable settings, and keeps you on your toes with gripping combat.
Resident Evil Requiem is a game of parts, of two perspectives, two protagonists and two styles that complement each other in a unique experience, simultaneously new and nostalgic, in what stands as one of the most ambitious and celebratory entries in the series, with the best that Resident Evil has to offer.
Review in Portuguese | Read full review
Resident Evil 9: Requiem is a remarkable game; it’s not dead, but it is a bit battered.
Review in Spanish | Read full review
Requiem is an exhilarating hybrid that feels like a blueprint for the series’ future. While it stumbles slightly in scale and narrative, the blend of dread and power proves the franchise is on the right path. A flawed but hopeful essential.
Review in Turkish | Read full review
Requiem combines various elements of the series into a unique experience that encapsulates everything Resident Evil has achieved up to this point. At the same time, it transports this experience to one of the most iconic settings in video game culture, one that transcends generations. It’s a blend of nostalgia and a glimpse into the series’ future. The game seems to bring certain story arcs to a close while paving the way for new games, stories, and characters, all without forgetting its legacy.
Review in Portuguese | Read full review
Resident Evil Requiem seems like the end of everything the series has learned in the last thirty years. It has puzzles, horror, action, and silly spectacle all in one tightly paced ten-hour game that never wastes your time. Every hallway, encounter, and puzzle seems important. It pays homage to the fear of older games while still embracing the explosive style of later ones.
In an era where many long-running franchises struggle to balance legacy with innovation, Capcom achieves a rare feat with Resident Evil Requiem: a game that honors thirty years of history without relying solely on nostalgia, transforming the series’ storied past into a living, evolving foundation for the future. What sets this installment apart is its masterful integration of the dual identities that have defined Resident Evil over the years. The interplay between classic survival horror and modern action is not a compromise – it is a deliberate, meticulously crafted design choice. Grace Ashcroft embodies the franchise’s roots, reintroducing vulnerability, palpable tension, and the deliberate, methodical pacing that made the early entries unforgettable. Each encounter with her is an exercise in suspense, careful observation, and intimate terror – the pure essence of survival horror. Leon Kennedy, by contrast, represents the franchise’s evolution: dynamic, cinematic, and adrenaline-fueled, he brings a modern, action-oriented perspective that perfectly complements Grace’s measured, suspense-filled journey. It is in this interplay – this dialogue between past and present – that Resident Evil Requiem finds its truest voice. Rather than merely recreating the formulas that made the series iconic, it refines and reinterprets them with rare precision and confidence, proving that the series remains capable of reinvention while remaining faithful to its core identity.
Resident Evil Requiem doesn’t reinvent the franchise. It doesn’t need to. Instead, it refines, consolidates, and elevates the modern Resident Evil formula into something cohesive, confident, and deeply satisfying. Leon’s campaign is a masterclass in action‑horror design, while Grace’s story brings emotional depth and atmospheric tension that lingers long after the credits roll. This is a game made by a studio that knows its craft — and trusts it. A superb, assured entry that stands proudly alongside the series’ best.
Resident Evil Requiem gathers all the good ingredients of its predecessors to stick a few chills, in a horror atmosphere mastered from the first moments of the game. Although the title does not revolutionize anything in its mechanics and mechanics of play, it succeeds brilliantly in offering us a captivating experience from start to finish.
Review in French | Read full review
Resident Evil Requiem is not a eulogy for the series, but a celebration of it, with all the elements that made it great. It is Capcom's gift to all Resident Evil fans. For those of us who have an emotional attachment to it, it can convey so much more...
Resident Evil Requiem is a masterpiece of a game. Capcom have crafted an action-packed survival horror game that does so much right that you’ll easily want to replay the game multiple times trying to 100% it. The game should take you roughly around 12 hours to complete but a lot more if you actually do want to 100% it.
Capcom proves once again that they understand Nintendo hardware inside out. Resident Evil Requiem delivers slick performance, sharp visuals, and a brilliantly smooth survival‑horror ride on Nintendo Switch 2.
Resident Evil Requiem is a testament to how ahead of its time and iconic Resident Evil 2 was since Requiem feels like a more modern take of the 1998 classic infused with action elements from Resident Evil 4.The series still has a bad habit of becoming over the top and unrealistic, Grace felt under explored, especially psychologically and you spend too much time as Leon, which affected the pacing during the second act, from the perspective of someone that thinks RE2 is the best of the series. The narrative, atmosphere, puzzles, locations and bosses you encounter during Requiem were all unforgettable and have the makings of becoming iconic. Requiem is proof as to why the franchise has been thriving for over 30 years, as it's only behind RE2 and RE4 as the third best in the series.
Ultimately, Resident Evil Requiem does exactly what it sets out to do – it closes this chapter of Leon’s story. I did enjoy it and I do plan on doing more of it but after how strong the previous installments were this just didn’t live up to it. Requiem is still a good next step in the franchise but the two protagonists doesn’t really add all that much to it and the shift between the two is inconsistent at best. All in all, I have to give Requiem the Thumb Culture Gold Award. A wonderful game just not the best in the series.
Resident Evil: Requiem is a haunting reminder of why this franchise continues to sit atop the survival horror throne. It doesn’t just rely on nostalgia or familiar names to carry it forward; it constantly evolves. By intertwining Grace Ashcroft’s vulnerable, psychologically heavy journey with Leon S. Kennedy’s battle-hardened resolve, Capcom delivers an experience that feels both fresh and deeply rooted in the series DNA.
Resident Evil Requiem has everything fans have come to love from the series, combining two very different styles of game into one experience to enjoy. The story is rich, the characters are excellent, and the scares are outstanding, making for what is now likely this Resident Evil devotee’s favorite game in the franchise.
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Review in Italian | Read full review
