Cast of the Seven Godsends
Top Critic Average
Cast of the Seven Godsends will find its audience among those wanting that Ghouls n' Ghosts experience, but in its current state it is largely unplayable thanks to the frame-rate working against you all the time. But its biggest sin is that it has two extremes: hard as a rock, or a piece of cake. There's no middle ground that would have made my time with it more enjoyable. I admire the art style to a point and the game had some great ideas, but it's no Ghouls n' Ghosts.
Cast of the Seven Godsends is a nice homage back to 2D arcade platformers. The story isn't that interesting, but the simplistic gameplay makes up for that. The varying attacks and Godsend abilities are fun, but without them, things can get rough.
So, what's the final word on Cast of the Seven Godsends? It's tough to say; while I'm a fan of nostalgic throwbacks, this title isn't bringing much that's new or innovative to the genre. Still, with a low $6.
Cast of the Seven Godsends is an old-school homage that sadly falls short of delivering a completing experience that lives up to the seven godsends mechanic. The six levels are extremely challenging (and a little unfair); bosses will blissfully bash you in merciless, over and over until you either somehow manage to reach them with Kandar fully-upgraded or get the dreaded 'Game Over' screen. Despite some potential, it's hard for us to recommend this game considering the plethora of superior 2D action platformer games already available on Switch. Perhaps the Gods should have better left Kandar rest in peace on his tomb instead of demanding such an infuriating quest of him (and you).
An emotionless take on the genre, with little but its reliance on nostalgia to sustain its brief running time.
Cast of the Seven Godsends Redux could only be more old school if it actually was made in 1991.
With random difficulty spikes, strange controls, and almost mandatory hidden power-ups constantly halting my progress through the poorly translated story, I didn't see much reason to keep playing Cast of the Seven Godsends: Redux. I also don't see much reason for anyone else to play it either.
I suspect I'm not in the audience that Cast of the Seven Godsends is targeting. I think speedrunners will get a lot of mileage out of this game, and if you somehow managed to enjoy Super Ghouls and Ghosts back in the day take the Cast out for a spin. As for me, I'm moving on to less painful pursuits, like sorting out E3 rumors.
Cast of the Seven Godsends is not without its frustrating and/or unfair moments, but it manages to provide a rewarding feeling in small doses, when an obstacle is finally overcome with enough perseverance. However, the uninspiring visuals and a soundtrack that doesn't quite manage to do its job of reinforcing the hectic and sometimes heavy atmosphere, prevent it from truly landing its grip on gamers who will not be compelled to come back for more afterwards. Fans of Ghosts 'N Goblins-like titles may want to have a look at this, but wait perhaps for a sale to do so as, indeed, it lacks some replay value after finally seeing the ending.
It's a game made for people who are willing to play and replay the same levels over and over again because they simply won't let it beat them, and while that might be a niche audience today, it's hard to argue that Cast of the Seven Godsends doesn't do it in style.