Driveclub Reviews
Ultimately, DriveClub has been able to hold my attention for a lengthy period of time and will continue to do so as long as it is supported with new content and given that this PlayStation-exclusive is already lined up to come out with new cars, events and customization rewards, as well as free track updates, I should be good for some time to come. So racing fans who are not looking for a sim racer, but are wanting a robust driving game to compete with friends against, should give this one a spin.
The PlayStation 4's exclusive is fun to take for a spin, but we expect its inevitable sequel is the social racing game you're really going to want to play.
Driveclub is a distinctly mixed experience; skeletal in some aspects, but breathtakingly complete in others. We'll check back around Christmas, by which time it may have grown into a different game altogether. Until then, approach with care.
So the ride won't just be exciting, it should be long, too. But right now, those prepared to embrace Driveclub for what it is will find a very accessible, carefully crafted, refreshing speed-over-sim driving experience that often provides fabulous fun.
Driveclub isn't necessarily the innovative or revolutionary game that we were expecting, but that doesn't make it a bad racer. Far from it. It is a visually impressive game with a clean, straightforward progression system, interesting courses and enough user-friendly social features to keep clubs entertained for the foreseeable future.
If you can look past the dings in the paint job there's a lot of fun to be had with DriveClub but be sure not to go in expecting the new standard in racing games. You'll surely end up disappointed.
DRIVECLUB blends the complexity of realistic simulation with inviting mechanics and gives just enough leeway to evoke heart-pumping power and intensity in every kind of racing fan. A graphical darling with fresh multiplayer ideas to match, DRIVECLUB is irresistible and pushes the genre forward.
Driveclub has the looks and the style of a great racing game. It even plays like a great racing game. The challenges and club mechanics can offer up a ton of content, and the extensive tour mode will keep players busy well into the 20 hour mark. It really is a great game; it just feels a bit unfinished in the car selection and customization fields. Racing fans should really check it out. I just hope you like European cars.
DriveClub's balanced physics and impressive presentation make for an all-around excellent racer, even if there's still a lot of room for Evolution Studios to expand and improve upon. However, the overly aggressive AI and archaic progression system may deter non-racing fans, while the ongoing online issues remain infuriating. If you can look beyond the tire smoke prompted by the release's poor launch, there is a really enjoyable game here. Still, the uncertain among you may be better off riding shotgun in the elusive PlayStation Plus version before buckling up in the full title's driver's seat.
DriveClub falls short in many small ways that pile up to become insurmountable. Whether it's the dated mechanics, mobile game progression, or the bungled online experience, DriveClub just doesn't have much to offer.
There are too many dings on the chassis, from the constant inability to activate promised features and occasionally glitchy effects of current and standard modes.
Driveclub deserves a second chance, but will it get it? We hope so. It might not be a crowd-pleaser like Forza Horizon 2, but it's a frequently fantastic racer that's only getting better with time.
If anything, one could describe DriveClub as inconsistent. Issues with required connectivity, sub-par A.I, a fairly shallow career mode and a lack of depth where the cars are concerned hold DriveClub back from being the sort of big-hit exclusive title that the PlayStation 4 will be remembered for in future. However, some great ideas and great handling cars keep the racing and challenges surrounding your friends interesting and fun… as long as you stay connected to the servers.
DriveClub has enough good driving components to be worth a spin, but it doesn't come close to living up to the experience Sony promised with its year long delay. The frustrating AI issues, poor penalty system and unrealized social experience puts it second place behind Microsoft's far better Forza. Perhaps next year we'll see a closer battle between the two. Or, hey, how about a next-gen MotorStorm? That would've hit the spot.
The crux of the Driveclub experience is in its multiplayer offerings, which foster a great community with your fellow racers online, but only when it works.
If you're willing to take a chance on Driveclub, it rewards you with its all-business design and impressively brief loading times. From a content perspective, it lands smack dab between "bare bones" and "feature-packed," with just enough content that it can't be classified as a glorified starter pack. It's a racing game with just the essentials plus added social incentives that let you compete at your own pace, as long as you're not the compulsive type who needs to win every challenge.
When I look at the overall experience that is DRIVECLUB, I find an addictive single-player campaign that left me wanting more and more. The online multiplayer is a fun and competitive mode to enjoy with friends. DRIVECLUB proves to be everything I wanted it to be, with a few exceptions here and there.
DriveClub, Evolution Studios' "Forza Killer," has broken down at the starting line. Once it's up and running, it'll surely draw a crowd of hardcore enthusiasts, but being accessible to newcomers is one thing it isn't. Frustrating artificial intelligence and a cheap difficulty system mar what could've been a much more entertaining game.
Driveclub is incredibly well put together but slightly bland, and is hampered by a lack of distinct personality.
A solid, well-meaning driving game. DriveClub shares it problems with various other contemporary racers. Speaking more broadly, it's the product of a current, misguided trend towards "social" play.