Keeper Reviews
Psychonauts studio Double Fine returns with a surprising, shapeshifting adventure of captivating wonder and beauty.
Exploring Keeper’s surreal world is a feast for the senses, with every detail from its propulsive score to its Seussian flora and fauna pulling me deeper into its tale.
Keeper is a gorgeous little package of tightly designed puzzles and cerebral platforming that showcases what makes Double Fine's games so uniquely special.
Keeper is an absolutely gorgeous game, but in terms of gameplay, it might be the most bland entry in Double Fine's catalogue yet.
The charm of just tottering along on unfamiliar legs through the world is initially enough to keep pushing you forward.
Keeper is Double Fine at its most confident, presenting a visual feast and a heartfelt tale in a detailed, complex natural world.
The puzzles are dead easy, and there are some camera/control/performance hiccups at times, but it's still a title that truly takes you places that will amaze you by the end if you're willing to stick with it.
Keeper is original, technically sound, and presents a stimulating, organic narrative. The problem is that coming from Double Fine doesn't prevent it from having to compete with so many other prestigious indie projects. It's clearly a very personal project, but that very quality could cause it to go unnoticed.
Review in Spanish | Read full review
Keeper captures the essence of Double Fine, packaged in a heartfelt and surreal world where you never quite know what will happen next. The gameplay regularly surprises, but the lack of challenge in even the more elaborate puzzles is a bit of a drawback, along with not being able to control the camera.
If you're in the kind of mood to think about the nature of the universe, Keeper is the story to check out. It's hard to imagine a living lighthouse is capable of bringing out emotion in people, but that's what makes this game a Keeper.
With no text or death, no challenging challenges or elaborate puzzles, Keeper focuses entirely on atmosphere, metamorphosis, and visual appeal. Creatively speaking, it's the intersection of art and video games. It doesn't speak, leaving the player to figure out its meaning. It's not for everyone, but rather for those seeking a strange and chill experience, not action or challenge.
Review in Italian | Read full review
Would I recommend giving it a go? For the art style alone, I probably would, yes. It's an absolutely gorgeous game, and there were moments that I genuinely had a smile on my face. It was a shame that there were other moments when I literally sighed and said, "I've had enough now," although this may not be the same for everybody.
Part of the fun in realising why Double Fine’s latest is so special is due to the sheer element of surprise, where you slowly start to work out what style of game it is you’re actually playing. For the most part, Keeper is an amazing puzzle-fuelled adventure with a simple yet heartfelt story to tell, and it pulls out all the stops doing so. In every sense, Keeper is an artistic achievement.
Keeper is colorful, and the makers have definitely succeeded in their stated goal of making a weird, chill game. It’s also kind of a dull experience, with too little player agency, some frustrating mechanics, and a sense of discovery muted by too many restrictions and guideposts. Keeper is a generally pleasant journey through a psychedelic landscape and it isn’t too thematically heavy handed. I just wish it was a little more fun to take the trip.
DoubleFine has done it again, and I can't wait to see what they're up to next, which I have no doubt will be nothing short of brilliant.
Review in Spanish | Read full review
Keeper is, ultimately, just a long, linear walk, banking on its meticulously bizarre game world to enthrall players to keep stepping forward, and it’s very much successful at that. It’s time well spent—if you can remember what time even is in an altered state.
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Review in Italian | Read full review
Keeper is another unique Double Fine creation, excellently executed with incredible art direction and fun puzzles, even if it doesn't push the envelope.
Keeper takes a straightforward puzzle-based walking sim and elevates it tenfold with an unbelievable level of interactive storytelling.