Sherlock Holmes: Crimes & Punishments
Each of the cases offers a unique and interesting story, and discovering what happened at each location is fascinating. While constantly pressing X to examine what seems like every object in a room becomes tedious it is easily offset by eureka moments that pop up every so often. The environments you explore are great but are unfortunately not helped by ropey visuals and a slew of technical issues. Perhaps Sherlock Holmes: Crimes and Punishments' greatest achievement is how guilty you feel when you punish an innocent person – even just being able to get it wrong is a superb idea.
A confident reinvention, despite the obviously low budget.
So, so much effort has gone into this. But sadly, to little entertaining result.
While the narrative is a bit disconnected, Sherlock Holmes: Crimes and Punishments uses the short story framework to its benefit, keeping each of its cases focused on pure, thrilling detective work.
Sherlock Holmes: Crimes & Punishments is not without its issues, but it is loyal enough to its source material and the adventure genre to make it worth a look if you're a fan of either. Just don't expect any of the high-octane set pieces of the Robert Downey Jr films or the ingenuity of the Cumberbatch show.
Mini-games are hit-and-miss and frequent loading screens frustrate, but there's a lot to like about this latest series of detective adventures with some immersive cases and a decent production quality.
It's a must play for series fans, and a great choice for anyone looking for a deeper take on the genre.
Smartly written dialogue, strong voice acting, and terrific graphics help make up for some technical flaws as well as a couple cases of that would offer little challenge to Sherlock Holmes. A must play for Holmes buffs, but it's somewhat slow of pace so action seekers would be wise to look elsewhere.
Poor voice acting and obnoxious back tracking let it down – but this is still on the right side of the law as far as we're concerned.
[C]lunky controls, frequent and time consuming travels between areas and the ability to literally skip through all of the challenging sections are real setbacks to what could have otherwise been a very enjoyable game.