Resonance: A Plague Tale Legacy Reviews
Resonance: A Plague Tale Legacy adds a more offensive combat system to the series' familiar formula, delivering an entertaining action adventure with a gorgeous world, despite repetitive puzzles, a shallow skill tree and a short runtime.
Review in German | Read full review
Resonance: A Plague Tale Legacy takes a big risk as a prequel by overhauling the combat system, introducing a new protagonist, and delivering a dual-sided story rooted in Greek mythology. Yet nearly every risk pays off, resulting in the best entry in the series to date one that cleverly uses environmental storytelling, dialogue with enemies, and even its stunning music as tools to deliver an exceptional narrative.
Review in Persian | Read full review
Resonance: A Plague Tale Legacy is not A Plague Tale: Requiem. That distinction is worth making from the outset, because Asobo Studio has little interest in retracing the path of Amicia and Hugo. Instead, it takes a character who was once little more than a supporting presence and places her at the heart of a story that is very much her own. Rather than living in the shadow of what came before, Resonance attempts to build a new identity from its foundations. Sophia is the reason that approach works. Her journey gives the game a clear emotional centre, while the writing surrounding her remains one of its strongest qualities. The narrative also takes greater risks with its structure, bringing past and present into increasingly close contact as Sophia’s visions begin to reveal connections between people, places, and events separated by centuries. What initially feels fragmented gradually takes shape as a larger mystery, giving the story a sense of momentum that extends well beyond the simple search for answers. The same willingness to change direction can be found in the gameplay. Resonance moves away from the stealth-heavy design of its predecessors and gives Sophia a far more direct relationship with danger. Its combat system is not sophisticated enough to compete with the genre’s dedicated action games, but it does not need to be. Parrying, dodging, and counterattacking are responsive enough to make encounters satisfying, while their relative simplicity keeps combat from overwhelming the broader adventure. It is a change that feels driven by the character rather than imposed upon her. Asobo Studio’s visual work remains equally impressive. The game’s environments have a strong sense of identity, from the crowded streets of Venice during Carnival to the quiet, enigmatic spaces of the island, while its lighting frequently serves a purpose beyond presentation. Strong art direction and confident cinematic staging allow some of Resonance’s most memorable moments to emerge naturally from the world around Sophia rather than simply placing spectacle on top of it. The experience is not without weaknesses. The island’s puzzle-heavy structure can become repetitive, particularly during its first half, where the frequency of environmental challenges occasionally works against the pace of exploration. Some combat encounters are more punishing than their mechanics justify, and not every escape sequence reaches the same level of direction or intensity as the game’s best set pieces. On Xbox Series S, there are also occasional frame-rate drops during the more demanding late-game sequences. More difficult to overlook is the runtime itself: just as several characters begin to develop into genuinely compelling parts of the story, the credits are already approaching. Even so, those shortcomings do not define the experience. What ultimately gives Resonance its value is the confidence with which it allows Sophia to exist independently of the characters who came before her. Her story is not about replacing Amicia, nor about recreating what made the previous games resonate. It is about confronting a past that has been deliberately obscured and discovering that the truth can be just as difficult to live with as the uncertainty that came before it. Beneath its plague, its rats, the Macula, and the lore surrounding them, Resonance remains interested in something much more recognisable: what people do with loss, guilt, fear, and the parts of their history they would rather leave behind. Its world may be filled with extraordinary forces, but its emotional core is grounded in people trying to understand what happened to them and deciding what to do with that knowledge once they finally have it. That is why Resonance: A Plague Tale Legacy works best when it stops trying to answer the question of what comes after A Plague Tale: Requiem and starts asking a different one: what can A Plague Tale become when someone new is given the chance to tell its story? The answer is Sophia. This is not Amicia and Hugo’s journey. It is hers. And by the time Resonance finds its own voice, it has done more than continue a familiar story—it has earned the right to tell a new one.
Resonance: A Plague Tale Legacy delivers a strong and distinct adventure. Asobo studio wanted to build a large portion of the gameplay around Sophia's character, adding direct combat, expanding exploration, and presenting puzzles tied to mythology and ancient civilization—all while maintaining the elements of mystery and tension that forged the series' identity, despite a few narrative events that could have been handled better and the ease of the puzzles. However, Asobo wants to convey that the world of A Plague Tale can expand far beyond Amicia and Hugo's story, even if that means risking changes to some of the rules we have come to know.
Review in Arabic | Read full review
Resonance: A Plague Tale Legacy might be the weakest entry in the series, but that does not mean it's a bad game. As Asobo Studio has proven, they are still able to give amazing story moments, a stellar art style, and being able to try something different, even if that attempt didn't entirely land.
Review in Arabic | Read full review
Resonance: A Plague Tale Legacy kinda rocks. It’s a type of game that I’ve been sorely missing over the last couple of years: a bombastic single-player action adventure with an engaging linear story, decent combat, intuitive but challenging puzzle design, and TREASURE! I haven’t had this feeling since finishing Uncharted: The Lost Legacy (which was almost 10 YEARS AGO!). I loved my time with Sophia, the pirate soon-to-be-smuggler, and it gave me a greater appreciation for her character in the world of A Plague Tale. Resonance is a beautiful game that deserves your attention.
Tell you what, I loved my time in Resonance: A Plague Tale Legacy, even when I was running for my life from instakill. This is everything an adventure should be; it pays homage to games I grew up on to craft an experience that felt shiny and new. More than any of that, it opens up the universe for more experiences than just keeping rats at bay and throwing rocks at people’s heads.
With a well told story and beautiful environments, Resonance: A Plague Tale Legacy makes for a breezy adventure that doesn't overstay its welcome.
With its stunning environments, engaging puzzles, and varied gameplay, *Resonance* stands as a successful excursion within a familiar world.
Review in Dutch | Read full review
Resonance: A Plague Tale Legacy is a gripping adventure, brimming with heart and charisma, bringing to the screen richly fleshed-out characters and a captivating story. A tale expertly told and backed by cutting-edge technology, Asobo Studio has delivered an experience that's unafraid to evolve, while remaining faithful to the style and atmosphere that have made the French team's saga one of the most compelling productions of recent years.
Review in Italian | Read full review
Resonance: A Plague Tale Legacy overcomes a slow opening with a confident 20-hour adventure driven by strong character performances, satisfying combat, clever puzzles, and gorgeous world design. Its pacing, progression systems, and occasionally restrictive linearity hold it back, but Sophia and Leni’s relationship gives the journey enough emotional weight to make it memorable.
Resonance: A Plague Tale Legacy is a big step up for the franchise in a lot of ways. It's better in the puzzle and exploration department, with beautiful areas designed to perfection. The combat is a new addition that makes it more fast-paced compared to previous titles, and the audio is top notch. Seriously, I can't shut up about it. The story does pull at the heart strings whilst also expanding everything we thought we knew about the universe, but is maybe a chapter or two too long. It's not the best in the franchise, but it's close to the complete package.
Between the stunning visuals, emotionally resonant storytelling that spans centuries, and satisfyingly varied gameplay loop, Resonance: A Plague Tale Legacy impressed me from beginning to end.
Resonance: A Plague Tale Legacy remains a high-quality production. The art direction is magnificent, Olivier Derivière’s soundtrack is once again exceptional, and the voice acting is particularly well done in both the French and original versions. The choice of Sophia as the protagonist also works very well and allows players to learn more about a character who clearly deserved further development. However, in its attempt to revamp the formula with much more action and a heavy emphasis on puzzles, Asobo Studio has created a more conventional—and, above all, much more repetitive—adventure. The game therefore remains a very good action-adventure title and an accessible entry point for new players. I finished the story, however, with the impression that it was missing something to truly reach the level of the franchise’s best moments.
Review in French | Read full review
Resonance: A Plague Tale Legacy is not flawless, and there are clear flaws in just about every aspect of the experience. But when you put all the pieces together, they make something really lovely and memorable. I’d be more than happy to suggest it to anyone who likes action-adventure games, faults and all.
A fresh take on the series with a compelling story, new protagonist, and promising sword combat. Its mysterious world and atmosphere stand out, despite technical issues and its departure from the series’ signature stealth and plague elements.
Review in Arabic | Read full review
Resonance: A Plague Tale Legacy is a well-paced, infectiously endearing, and astonishingly crafted adventure that is sure to leave its mark on the genre.
More daring than Requiem. It swaps stealth for more abrupt and direct combat. It still retains the essence of the series, although it moves further away from the mundane and closer to the mythological. The Island of the Minotaur hides a multitude of secrets that will even put us in the shoes of a Greek hero. Its graphics continue to prove that not all games need to use Unreal Engine 5 to look photorealistic. Furthermore, as with its two predecessors, the art style is truly outstanding. Although it suffers from basic yet flashy combat and puzzles that aren’t particularly challenging, this prequel expands the Macula universe through Sophia’s eyes.
Review in Spanish | Read full review
Resonance: A Plague Tale Legacy takes a while to get going, but its exploration, puzzles, atmosphere, and the mystery of its island make it an enjoyable adventure.
Review in Spanish | Read full review
Resonance: A Plague Tale Legacy is a beautiful adventure that proudly stands shoulder to shoulder with the previous games. With clever puzzles, fantastic storytelling and a soundtrack that hits every emotional note, Sophia’s solo adventure is one I’d happily follow into the depths of the island again.
